3 Commits

Author SHA1 Message Date
KaraZajac 10144b0d0e v0.3.2 — fix overlay crash on first show
v0.3.1 introduced TouchInterceptor (a FrameLayout wrapping the
ComposeView) so we could intercept touches before the inner MapView
saw ACTION_DOWN. That made the wrapper the window-root view (the
View actually attached to WindowManager) but I left the
ViewTreeLifecycleOwner / ViewTreeSavedStateRegistryOwner tags on
the inner ComposeView.

Compose's WindowRecomposer.create looks up findViewTreeLifecycleOwner
on the window-root, not on the inner ComposeView. With the tag
missing on the wrapper, Compose throws IllegalStateException at
composition startup — service crash on overlay enable.

Fix: move setViewTreeLifecycleOwner + setViewTreeSavedStateRegistryOwner
to the wrapper. v0.3.0 worked because the ComposeView itself was the
window-root then; the same pattern (owners on whatever's attached
directly to WindowManager) holds here.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 23:52:57 -04:00
KaraZajac d9251241dd v0.3.1 — overlay drag fix + drag-to-dismiss zone
- Bug: dragging the bubble panned the OSM map instead of moving the
  bubble. The OnTouchListener was attached to the ComposeView, but
  the inner MapView consumed ACTION_DOWN for its own pan handling
  before the listener fired. Fix: wrap the ComposeView in a custom
  TouchInterceptor FrameLayout whose onInterceptTouchEvent always
  returns true. Touches go to the wrapper's OnTouchListener; child
  views (including MapView) never see them. Bubble is now purely a
  visualization — pan/zoom is impossible.
- Drag-to-dismiss: when the user starts dragging (after passing
  TAP_SLOP), a translucent dark circle with a white X appears at
  bottom-center via a separate WindowManager view. Highlights red
  when the bubble's screen-space center is within hit slop of the X.
  Releasing on the X tears down the bubble AND fires onDismissed —
  DetectionService flips setOverlayEnabled(false) so the toggle and
  the bubble state stay in sync. Releasing elsewhere is a normal
  drag (just repositions). The dismiss zone uses FLAG_NOT_TOUCHABLE
  so it never steals the gesture; it's purely visual feedback.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 23:45:01 -04:00
KaraZajac aafeeec465 v0.3.0 — floating threat-circle overlay (chat-bubble style)
A 140dp draggable bubble shows the same map / tier scrim / user dot /
ALPR dots that the in-app circle does, on top of any other app, while
scanning is on. Tap = brings the host app forward; drag = repositions.

- Manifest: add SYSTEM_ALERT_WINDOW (special-access — granted via
  system Settings page, not the runtime prompt).
- Settings: add overlayEnabled flag (default off) + a "Display over
  other apps" section in SettingsScreen. Flipping the toggle to on
  fires Settings.ACTION_MANAGE_OVERLAY_PERMISSION so the user can
  grant via the system page; if they deny or revoke, the OverlayMgr
  re-checks canDrawOverlays() at every show() call and silently
  no-ops, no crash.
- New OverlayManager: owns the WindowManager view at
  TYPE_APPLICATION_OVERLAY with FLAG_NOT_FOCUSABLE | FLAG_NOT_TOUCH_MODAL
  so touches outside the bubble pass through and the bubble never
  steals IME focus. Custom OverlayOwner implementing LifecycleOwner +
  SavedStateRegistryOwner since LifecycleService doesn't satisfy SSR
  (Compose's ComposeView requires both via the view tree).
- Drag/tap handler at the View layer: rawX/rawY math for the drag,
  TAP_SLOP_PX guard to discriminate tap from drag, tap launches
  MainActivity (FLAG_ACTIVITY_NEW_TASK | SINGLE_TOP).
- New OverlayBubble composable: smaller (140dp) self-contained version
  of the in-app threat circle that pulls running/threat/location/
  mapPoints/proximity from the same companion StateFlows. Shared
  dot-drawable helper extracted into ui/MarkerIcons.kt.
- DetectionService observes settings.overlayEnabled in beginScanning
  and toggles the overlay; endScanning hides it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 23:24:56 -04:00
9 changed files with 594 additions and 28 deletions
+2 -2
View File
@@ -12,8 +12,8 @@ android {
applicationId = "org.soulstone.overwatch"
minSdk = 26
targetSdk = 35
versionCode = 11
versionName = "0.2.2"
versionCode = 14
versionName = "0.3.2"
}
buildTypes {
+6
View File
@@ -38,6 +38,12 @@
<!-- Vibration on threat-tier escalation -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Floating threat-circle overlay (chat-bubble style). Special-access
permission — user grants via system Settings page, not the runtime
prompt. Only consumed when the user opts in to the bubble in app
Settings; otherwise dormant. -->
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />
<uses-feature android:name="android.hardware.bluetooth_le" android:required="true" />
<!-- Allow Intent.setPackage("com.google.android.apps.maps") on Android 11+
@@ -53,6 +53,9 @@ class Settings private constructor(private val prefs: SharedPreferences) {
private val _vibrateOnAlert = MutableStateFlow(prefs.getBoolean(KEY_VIBRATE, true))
val vibrateOnAlert: StateFlow<Boolean> = _vibrateOnAlert.asStateFlow()
private val _overlayEnabled = MutableStateFlow(prefs.getBoolean(KEY_OVERLAY, false))
val overlayEnabled: StateFlow<Boolean> = _overlayEnabled.asStateFlow()
fun setBleEnabled(v: Boolean) { prefs.edit { putBoolean(KEY_BLE, v) }; _bleEnabled.value = v }
fun setWifiEnabled(v: Boolean) { prefs.edit { putBoolean(KEY_WIFI, v) }; _wifiEnabled.value = v }
fun setDeflockEnabled(v: Boolean) { prefs.edit { putBoolean(KEY_DEFLOCK, v) }; _deflockEnabled.value = v }
@@ -81,6 +84,11 @@ class Settings private constructor(private val prefs: SharedPreferences) {
_vibrateOnAlert.value = v
}
fun setOverlayEnabled(v: Boolean) {
prefs.edit { putBoolean(KEY_OVERLAY, v) }
_overlayEnabled.value = v
}
companion object {
private const val PREFS = "overwatch_settings"
private const val KEY_BLE = "src_ble"
@@ -92,6 +100,7 @@ class Settings private constructor(private val prefs: SharedPreferences) {
private const val KEY_CITIZEN_PROX = "citizen_proximity_m"
private const val KEY_THEME = "theme_mode"
private const val KEY_VIBRATE = "vibrate_on_alert"
private const val KEY_OVERLAY = "overlay_enabled"
const val DEFAULT_DEFLOCK_PROX = 200
const val DEFAULT_CITIZEN_PROX = 500
@@ -105,12 +105,14 @@ class DetectionService : LifecycleService() {
private lateinit var locationProvider: LocationProvider
private lateinit var deflockScanner: DeflockScanner
private lateinit var citizenScanner: CitizenScanner
private lateinit var overlayManager: OverlayManager
private var pruneJob: Job? = null
private var observerJob: Job? = null
private var mapPointsJob: Job? = null
private var locationJob: Job? = null
private var deflockProxJob: Job? = null
private var citizenProxJob: Job? = null
private var overlayJob: Job? = null
private var bleStarted = false
private var wifiStarted = false
private var deflockStarted = false
@@ -132,6 +134,13 @@ class DetectionService : LifecycleService() {
store, locationProvider,
proximityMeters = { settings.citizenProximityM.value.toFloat() }
)
overlayManager = OverlayManager(
context = this,
// User dragged the bubble onto the X — flip the persisted toggle
// so the setting and the bubble state stay aligned. The settings
// collector below will call hide() again, but hide() is idempotent.
onDismissed = { settings.setOverlayEnabled(false) }
)
createNotificationChannel()
}
@@ -248,6 +257,16 @@ class DetectionService : LifecycleService() {
settings.citizenProximityM.drop(1).collect { citizenScanner.refresh() }
}
}
// Floating threat-circle overlay — observe the toggle and show/hide
// accordingly. The OverlayManager re-checks SYSTEM_ALERT_WINDOW each
// show() so a denied/revoked permission silently no-ops.
overlayJob?.cancel()
overlayJob = lifecycleScope.launch {
settings.overlayEnabled.collect { enabled ->
if (enabled) overlayManager.show() else overlayManager.hide()
}
}
}
private fun endScanning() {
@@ -268,6 +287,8 @@ class DetectionService : LifecycleService() {
locationJob?.cancel(); locationJob = null
deflockProxJob?.cancel(); deflockProxJob = null
citizenProxJob?.cancel(); citizenProxJob = null
overlayJob?.cancel(); overlayJob = null
overlayManager.hide()
_mapPoints.value = emptyList()
_location.value = null
lastNotifiedTier = ThreatLevel.GREEN
@@ -0,0 +1,330 @@
package org.soulstone.overwatch.service
import android.annotation.SuppressLint
import android.content.Context
import android.content.Intent
import android.graphics.Canvas
import android.graphics.Paint
import android.graphics.PixelFormat
import android.provider.Settings
import android.util.Log
import android.view.Gravity
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
import android.view.WindowManager
import android.widget.FrameLayout
import androidx.compose.ui.platform.ComposeView
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.LifecycleRegistry
import androidx.lifecycle.setViewTreeLifecycleOwner
import androidx.savedstate.SavedStateRegistry
import androidx.savedstate.SavedStateRegistryController
import androidx.savedstate.SavedStateRegistryOwner
import androidx.savedstate.setViewTreeSavedStateRegistryOwner
import kotlin.math.abs
import kotlin.math.sqrt
import org.soulstone.overwatch.MainActivity
import org.soulstone.overwatch.ui.OverlayBubble
/**
* Owns the floating threat-circle bubble — a [ComposeView] hosted in a
* [WindowManager] window at TYPE_APPLICATION_OVERLAY.
*
* Touch model:
* - The bubble window has FLAG_NOT_FOCUSABLE | FLAG_NOT_TOUCH_MODAL, so
* touches outside the bubble pass through to whatever app is underneath
* and the bubble never steals IME focus.
* - Touches *inside* the bubble are intercepted by [TouchInterceptor], a
* FrameLayout wrapper whose onInterceptTouchEvent always returns true.
* Without that wrapper the inner osmdroid MapView consumes ACTION_DOWN
* for its own pan handling and the OnTouchListener never sees the gesture.
* - Drag updates the window LayoutParams via WindowManager.updateViewLayout.
* - Tap (movement under TAP_SLOP_PX) launches MainActivity.
*
* Dismiss zone:
* - When the user begins dragging, a separate WindowManager view ([DismissView])
* appears at bottom-center showing an X. The bubble's screen-space center
* is checked against the X's bounds on each MOVE; on UP, if the bubble was
* released over the X, [onDismissed] fires (caller flips the setting off
* so the toggle and the bubble state stay in sync).
* - The dismiss zone uses FLAG_NOT_TOUCHABLE so it never steals the gesture
* — it's purely visual feedback.
*/
class OverlayManager(
private val context: Context,
private val onDismissed: () -> Unit
) {
private companion object {
private const val TAG = "OverlayManager"
private const val INITIAL_X_DP = 24
private const val INITIAL_Y_DP = 120
private const val TAP_SLOP_PX = 12
private const val BUBBLE_SIZE_DP = 140
private const val DISMISS_SIZE_DP = 88
private const val DISMISS_BOTTOM_MARGIN_DP = 100
/** Extra slop around the dismiss zone — released within this radius
* counts as "dropped on X". */
private const val DISMISS_HIT_SLOP_DP = 16
}
private val wm: WindowManager =
context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
private val density = context.resources.displayMetrics.density
private val bubbleSizePx = (BUBBLE_SIZE_DP * density).toInt()
private var container: TouchInterceptor? = null
private var owner: OverlayOwner? = null
private var params: WindowManager.LayoutParams? = null
private var dismissView: DismissView? = null
private var dismissCenterX = 0f
private var dismissCenterY = 0f
private var dismissHitRadius = 0f
fun show() {
if (container != null) return
if (!Settings.canDrawOverlays(context)) {
Log.i(TAG, "Overlay permission not granted; skipping show()")
return
}
val newOwner = OverlayOwner()
val composeView = ComposeView(context).apply {
setContent { OverlayBubble() }
}
// Wrap so we can intercept *before* MapView's own touch handling.
// Compose's WindowRecomposer reads findViewTreeLifecycleOwner from
// the *window-root* view (= the wrapper here, since it's what's
// attached to WindowManager). Setting the owner only on the inner
// ComposeView throws IllegalStateException at composition startup —
// that was the v0.3.1 crash.
val wrapper = TouchInterceptor(context).apply {
setViewTreeLifecycleOwner(newOwner)
setViewTreeSavedStateRegistryOwner(newOwner)
addView(
composeView,
FrameLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT
)
)
}
val lp = WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
PixelFormat.TRANSLUCENT
).apply {
gravity = Gravity.TOP or Gravity.START
x = (INITIAL_X_DP * density).toInt()
y = (INITIAL_Y_DP * density).toInt()
}
wrapper.setOnTouchListener(DragHandler(lp))
try {
wm.addView(wrapper, lp)
container = wrapper
owner = newOwner
params = lp
Log.i(TAG, "Overlay bubble attached")
} catch (e: Exception) {
Log.w(TAG, "Failed to attach overlay: ${e.message}")
newOwner.destroy()
}
}
fun hide() {
val v = container ?: return
try { wm.removeView(v) } catch (e: Exception) {
Log.w(TAG, "removeView failed: ${e.message}")
}
owner?.destroy()
container = null
owner = null
params = null
hideDismissZone()
Log.i(TAG, "Overlay bubble detached")
}
private fun showDismissZone() {
if (dismissView != null) return
val sizePx = (DISMISS_SIZE_DP * density).toInt()
val marginPx = (DISMISS_BOTTOM_MARGIN_DP * density).toInt()
// Precompute screen-space center so MOVE checks don't traverse the
// view tree on every frame. Use displayMetrics (sufficient — a real
// multi-display split would need WindowManager#getCurrentWindowMetrics
// on API 30+, but the bubble lives on the user's primary display).
val dm = context.resources.displayMetrics
dismissCenterX = dm.widthPixels / 2f
dismissCenterY = dm.heightPixels - marginPx - sizePx / 2f
dismissHitRadius = sizePx / 2f + DISMISS_HIT_SLOP_DP * density
val v = DismissView(context)
val lp = WindowManager.LayoutParams(
sizePx, sizePx,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL or
WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE,
PixelFormat.TRANSLUCENT
).apply {
gravity = Gravity.BOTTOM or Gravity.CENTER_HORIZONTAL
y = marginPx
}
try {
wm.addView(v, lp)
dismissView = v
} catch (e: Exception) {
Log.w(TAG, "Failed to attach dismiss zone: ${e.message}")
}
}
private fun hideDismissZone() {
val v = dismissView ?: return
try { wm.removeView(v) } catch (_: Exception) {}
dismissView = null
}
private fun isOverDismiss(bubbleX: Int, bubbleY: Int): Boolean {
if (dismissView == null) return false
val cx = bubbleX + bubbleSizePx / 2f
val cy = bubbleY + bubbleSizePx / 2f
val dx = cx - dismissCenterX
val dy = cy - dismissCenterY
return sqrt((dx * dx + dy * dy).toDouble()) < dismissHitRadius
}
/** Drag with raw coords; tap if movement stayed under [TAP_SLOP_PX]. */
private inner class DragHandler(private val lp: WindowManager.LayoutParams) :
View.OnTouchListener {
private var startX = 0
private var startY = 0
private var touchDownX = 0f
private var touchDownY = 0f
private var moved = false
@SuppressLint("ClickableViewAccessibility")
override fun onTouch(v: View, ev: MotionEvent): Boolean {
return when (ev.action) {
MotionEvent.ACTION_DOWN -> {
startX = lp.x
startY = lp.y
touchDownX = ev.rawX
touchDownY = ev.rawY
moved = false
true
}
MotionEvent.ACTION_MOVE -> {
val dx = ev.rawX - touchDownX
val dy = ev.rawY - touchDownY
if (!moved && (abs(dx) > TAP_SLOP_PX || abs(dy) > TAP_SLOP_PX)) {
moved = true
showDismissZone()
}
if (moved) {
lp.x = startX + dx.toInt()
lp.y = startY + dy.toInt()
try { wm.updateViewLayout(v, lp) } catch (_: Exception) {}
dismissView?.setHighlighted(isOverDismiss(lp.x, lp.y))
}
true
}
MotionEvent.ACTION_UP -> {
if (moved && isOverDismiss(lp.x, lp.y)) {
// Released on the X — tear down and signal the caller
// so the persisted setting flips off too.
hide()
onDismissed()
} else if (!moved) {
// Tap → bring the host app forward.
val intent = Intent(context, MainActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or
Intent.FLAG_ACTIVITY_SINGLE_TOP
}
try { context.startActivity(intent) } catch (_: Exception) {}
}
hideDismissZone()
true
}
MotionEvent.ACTION_CANCEL -> {
hideDismissZone()
true
}
else -> false
}
}
}
/** Always-claiming wrapper. Without this, the osmdroid MapView descendant
* consumes ACTION_DOWN for pan handling and the OnTouchListener never
* fires — drags pan the map instead of moving the bubble. */
private class TouchInterceptor(context: Context) : FrameLayout(context) {
override fun onInterceptTouchEvent(ev: MotionEvent): Boolean = true
}
/** Bottom-center dismiss target — translucent dark circle with a white X
* that flips red when the bubble is hovering over it. Drawn manually so
* we don't need to ship a vector resource for one-off use. */
private class DismissView(context: Context) : View(context) {
private val bg = Paint(Paint.ANTI_ALIAS_FLAG)
private val xStroke = Paint(Paint.ANTI_ALIAS_FLAG).apply {
color = 0xFFFFFFFF.toInt()
strokeWidth = 8f
style = Paint.Style.STROKE
strokeCap = Paint.Cap.ROUND
}
private var highlighted = false
fun setHighlighted(value: Boolean) {
if (highlighted != value) {
highlighted = value
invalidate()
}
}
override fun onDraw(canvas: Canvas) {
val cx = width / 2f
val cy = height / 2f
val r = minOf(cx, cy)
bg.color = if (highlighted) 0xDDD7263D.toInt() else 0xCC1A1A1A.toInt()
canvas.drawCircle(cx, cy, r - 4f, bg)
val inset = r * 0.35f
canvas.drawLine(cx - inset, cy - inset, cx + inset, cy + inset, xStroke)
canvas.drawLine(cx + inset, cy - inset, cx - inset, cy + inset, xStroke)
}
}
/**
* Compose's [ComposeView] requires both a LifecycleOwner and a
* [SavedStateRegistryOwner] in its view tree. A bare Service isn't an SSR
* owner, so we synthesize one bound to the bubble's lifetime. The
* lifecycle is forced to RESUMED on construction (Compose only renders at
* STARTED+) and DESTROYED on [destroy].
*/
private class OverlayOwner : SavedStateRegistryOwner {
private val lifecycleReg = LifecycleRegistry(this)
private val ssrController = SavedStateRegistryController.create(this)
init {
ssrController.performAttach()
ssrController.performRestore(null)
lifecycleReg.currentState = Lifecycle.State.RESUMED
}
override val lifecycle: Lifecycle get() = lifecycleReg
override val savedStateRegistry: SavedStateRegistry
get() = ssrController.savedStateRegistry
fun destroy() {
lifecycleReg.currentState = Lifecycle.State.DESTROYED
}
}
}
@@ -224,30 +224,6 @@ fun MainScreen(
}
}
/** Builds a small filled-circle Marker icon. Used for both the user-position
* dot (blue) and the ALPR pins (red) — osmdroid's default teardrop marker
* reads as a "click me" affordance which is wrong for a non-interactive
* visualization, so we use simple dots instead. */
private fun dotDrawable(
resources: android.content.res.Resources,
sizePx: Int,
coreColor: Int
): android.graphics.drawable.BitmapDrawable {
val bitmap = android.graphics.Bitmap.createBitmap(
sizePx, sizePx, android.graphics.Bitmap.Config.ARGB_8888
)
val canvas = android.graphics.Canvas(bitmap)
val outline = android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
color = 0xFFFFFFFF.toInt()
}
canvas.drawCircle(sizePx / 2f, sizePx / 2f, sizePx / 2f - 1f, outline)
val core = android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
color = coreColor
}
canvas.drawCircle(sizePx / 2f, sizePx / 2f, sizePx / 2f - 4f, core)
return android.graphics.drawable.BitmapDrawable(resources, bitmap)
}
@Composable
private fun ThreatMapCircle(
level: ThreatLevel,
@@ -324,8 +300,8 @@ private fun ThreatMapCircle(
val ctx = LocalContext.current
// Build the marker drawables once per Composition rather than
// every recomposition — bitmap allocation isn't free.
val userDot = remember(ctx) { dotDrawable(ctx.resources, 36, 0xFF2196F3.toInt()) }
val flockDot = remember(ctx) { dotDrawable(ctx.resources, 26, 0xFFD7263D.toInt()) }
val userDot = remember(ctx) { dotDrawable(ctx.resources, 36, DOT_USER_BLUE) }
val flockDot = remember(ctx) { dotDrawable(ctx.resources, 26, DOT_FLOCK_RED) }
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { c ->
@@ -0,0 +1,29 @@
package org.soulstone.overwatch.ui
import android.content.res.Resources
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Paint
import android.graphics.drawable.BitmapDrawable
/** Builds a small filled-circle Marker icon. Used for both the user-position
* dot (blue) and the ALPR pins (red) — osmdroid's default teardrop marker
* reads as a "click me" affordance which is wrong for a non-interactive
* visualization, so we use simple dots instead. Shared by the in-app and
* overlay versions of the threat circle. */
internal fun dotDrawable(
resources: Resources,
sizePx: Int,
coreColor: Int
): BitmapDrawable {
val bitmap = Bitmap.createBitmap(sizePx, sizePx, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
val outline = Paint(Paint.ANTI_ALIAS_FLAG).apply { color = 0xFFFFFFFF.toInt() }
canvas.drawCircle(sizePx / 2f, sizePx / 2f, sizePx / 2f - 1f, outline)
val core = Paint(Paint.ANTI_ALIAS_FLAG).apply { color = coreColor }
canvas.drawCircle(sizePx / 2f, sizePx / 2f, sizePx / 2f - 4f, core)
return BitmapDrawable(resources, bitmap)
}
internal const val DOT_USER_BLUE = 0xFF2196F3.toInt()
internal const val DOT_FLOCK_RED = 0xFFD7263D.toInt()
@@ -0,0 +1,163 @@
package org.soulstone.overwatch.ui
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.unit.dp
import androidx.compose.ui.viewinterop.AndroidView
import kotlin.math.cos
import kotlin.math.max
import org.osmdroid.tileprovider.tilesource.TileSourceFactory
import org.osmdroid.util.BoundingBox
import org.osmdroid.util.GeoPoint
import org.osmdroid.views.MapView
import org.osmdroid.views.overlay.Marker
import org.soulstone.overwatch.data.settings.Settings
import org.soulstone.overwatch.fusion.ThreatLevel
import org.soulstone.overwatch.service.DetectionService
import org.soulstone.overwatch.ui.theme.ThreatColors
/**
* Smaller "chat-bubble" version of the threat-map circle, hosted in a
* WindowManager overlay by [org.soulstone.overwatch.service.OverlayManager].
*
* Self-contained: pulls all of its data from the same companion-level
* StateFlows the in-app [MainScreen] uses (DetectionService.running / store /
* mapPoints / location) plus the proximity sliders from [Settings]. The
* caller doesn't pass any state — keeps the OverlayManager dumb.
*
* Tap and drag are handled at the View layer (OverlayManager's OnTouchListener);
* this composable is render-only.
*/
@Composable
fun OverlayBubble() {
val ctx = LocalContext.current
val settings = remember(ctx) { Settings.get(ctx) }
val running by DetectionService.running.collectAsState()
val threat by DetectionService.store.threatLevel.collectAsState()
val userLocation by DetectionService.location.collectAsState()
val mapPoints by DetectionService.mapPoints.collectAsState()
val deflockProx by settings.deflockProximityM.collectAsState()
val citizenProx by settings.citizenProximityM.collectAsState()
val radius = max(deflockProx, citizenProx).toFloat()
val activeColor = when (threat) {
ThreatLevel.GREEN -> ThreatColors.Green
ThreatLevel.YELLOW -> ThreatColors.Yellow
ThreatLevel.ORANGE -> ThreatColors.Orange
ThreatLevel.RED -> ThreatColors.Red
}
val transition = rememberInfiniteTransition(label = "overlay-pulse")
val pulse by transition.animateFloat(
initialValue = 0.55f,
targetValue = 1.0f,
animationSpec = infiniteRepeatable(
animation = tween(durationMillis = 1200),
repeatMode = RepeatMode.Reverse
),
label = "overlay-pulse"
)
val userDot = remember(ctx) { dotDrawable(ctx.resources, 30, DOT_USER_BLUE) }
val flockDot = remember(ctx) { dotDrawable(ctx.resources, 22, DOT_FLOCK_RED) }
Box(
modifier = Modifier
.size(140.dp)
.clip(CircleShape),
contentAlignment = Alignment.Center
) {
// The OverlayManager only attaches the bubble while running == true,
// but check anyway — paranoia keeps the bubble from rendering a stale
// map if a future code path lets the composition outlive the service.
val fix = userLocation
if (!running || fix == null) {
Box(
modifier = Modifier
.fillMaxSize()
.background(
Brush.radialGradient(
colors = listOf(
activeColor.copy(alpha = pulse),
activeColor.copy(alpha = pulse * 0.6f)
)
)
)
)
} else {
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { c ->
MapView(c).apply {
setTileSource(TileSourceFactory.MAPNIK)
setMultiTouchControls(false)
setBuiltInZoomControls(false)
isClickable = false
isFocusable = false
}
},
update = { map ->
map.controller.setCenter(GeoPoint(fix.latitude, fix.longitude))
map.overlays.clear()
for (p in mapPoints) {
map.overlays.add(
Marker(map).apply {
position = GeoPoint(p.lat, p.lon)
setAnchor(Marker.ANCHOR_CENTER, Marker.ANCHOR_CENTER)
icon = flockDot
title = p.operator ?: p.manufacturer ?: "ALPR"
setInfoWindow(null)
}
)
}
map.overlays.add(
Marker(map).apply {
position = GeoPoint(fix.latitude, fix.longitude)
setAnchor(Marker.ANCHOR_CENTER, Marker.ANCHOR_CENTER)
icon = userDot
setInfoWindow(null)
}
)
val r = radius.toDouble().coerceAtLeast(50.0)
val latDegPerMeter = 1.0 / 111_000.0
val lonDegPerMeter = 1.0 /
(111_000.0 * cos(Math.toRadians(fix.latitude)).coerceAtLeast(0.01))
val bbox = BoundingBox(
fix.latitude + r * latDegPerMeter,
fix.longitude + r * lonDegPerMeter,
fix.latitude - r * latDegPerMeter,
fix.longitude - r * lonDegPerMeter
)
map.post { map.zoomToBoundingBox(bbox, false, 0) }
map.invalidate()
},
onRelease = { map -> map.onDetach() }
)
// Tier scrim — same pulse alpha range as the in-app circle.
val scrimAlpha = (0.55f * pulse).coerceIn(0.40f, 0.65f)
Box(
modifier = Modifier
.fillMaxSize()
.background(activeColor.copy(alpha = scrimAlpha))
)
}
}
}
@@ -1,5 +1,8 @@
package org.soulstone.overwatch.ui
import android.content.Intent
import android.net.Uri
import android.provider.Settings as AndroidSettings
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
@@ -11,6 +14,7 @@ import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.ui.platform.LocalContext
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.automirrored.filled.ArrowBack
import androidx.compose.foundation.shape.RoundedCornerShape
@@ -54,6 +58,8 @@ fun SettingsScreen(
val citizenProx by settings.citizenProximityM.collectAsState()
val theme by settings.themeMode.collectAsState()
val vibrate by settings.vibrateOnAlert.collectAsState()
val overlay by settings.overlayEnabled.collectAsState()
val context = LocalContext.current
Column(
modifier = Modifier
@@ -130,6 +136,32 @@ fun SettingsScreen(
SectionLabel("Alerts")
SourceToggle("Vibrate on threat escalation", vibrate) { settings.setVibrateOnAlert(it) }
Spacer(Modifier.height(16.dp))
SectionLabel("Display over other apps")
SourceToggle("Floating threat circle", overlay) { enabled ->
settings.setOverlayEnabled(enabled)
// Special-access perm: can't be granted via runtime prompt. Bounce
// the user to the system settings page for this app so they can
// approve. The DetectionService re-checks canDrawOverlays at show()
// time so a denied/revoked perm just means the bubble silently
// doesn't appear — no crash.
if (enabled && !AndroidSettings.canDrawOverlays(context)) {
val intent = Intent(
AndroidSettings.ACTION_MANAGE_OVERLAY_PERMISSION,
Uri.parse("package:${context.packageName}")
).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
try { context.startActivity(intent) } catch (_: Exception) {}
}
}
if (overlay && !AndroidSettings.canDrawOverlays(context)) {
Text(
"Permission needed — system page should have opened. If not, grant manually under Apps → OVERWATCH → Display over other apps.",
fontSize = 11.sp,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(vertical = 4.dp)
)
}
Spacer(Modifier.height(16.dp))
SectionLabel("Appearance")
ThemeRadio("System default", theme == Settings.ThemeMode.SYSTEM) {