Upload files to "rtc-c2/pkg/transport"
This commit is contained in:
@@ -0,0 +1,104 @@
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// Package transport provides WebRTC-based transport for the rtc-c2 framework.
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// It wraps Pion WebRTC to manage peer connections, data channels, and ICE/TURN connectivity.
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package transport
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import (
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"crypto/rand"
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"encoding/hex"
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"fmt"
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"time"
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)
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// Role indicates whether this instance creates the offer (Operator) or answers (Beacon).
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type Role int
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const (
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RoleOperator Role = iota
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RoleBeacon
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)
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func (r Role) String() string {
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switch r {
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case RoleOperator:
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return "operator"
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case RoleBeacon:
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return "beacon"
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default:
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return "unknown"
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}
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}
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// ICEServerConfig defines a STUN or TURN server for NAT traversal.
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type ICEServerConfig struct {
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URLs []string `json:"urls"`
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Username string `json:"username,omitempty"`
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Credential string `json:"credential,omitempty"`
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}
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// Config holds all transport layer configuration.
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type Config struct {
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// Role of this peer (operator or beacon)
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Role Role `json:"role"`
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// ICE servers for NAT traversal
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ICEServers []ICEServerConfig `json:"ice_servers"`
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// Data channel configuration
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DataChannelName string `json:"data_channel_name"`
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// WebRTC settings
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Mtu int `json:"mtu"`
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ReconnectDelay time.Duration `json:"reconnect_delay"`
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MaxReconnectRetries int `json:"max_reconnect_retries"`
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// Peer ID — unique identifier for this instance
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PeerID string `json:"peer_id"`
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}
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// DefaultConfig returns a sensible default configuration.
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// Uses Google's public STUN servers by default; TURN can be added.
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func DefaultConfig(role Role) *Config {
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peerID := generatePeerID()
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return &Config{
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Role: role,
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ICEServers: []ICEServerConfig{
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{
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URLs: []string{
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"stun:stun.l.google.com:19302",
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"stun:stun1.l.google.com:19302",
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},
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},
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},
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DataChannelName: "rtc-c2-channel",
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Mtu: 1500,
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ReconnectDelay: 5 * time.Second,
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MaxReconnectRetries: 10,
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PeerID: peerID,
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}
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}
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// WithTURN adds TURN relay servers to the configuration.
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// For development, use coturn. For Ghost Calls-style operation, use provider TURN.
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func (c *Config) WithTURN(urls []string, username, credential string) *Config {
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c.ICEServers = append(c.ICEServers, ICEServerConfig{
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URLs: urls,
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Username: username,
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Credential: credential,
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})
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return c
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}
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// WithAdditionalSTUN adds STUN servers.
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func (c *Config) WithAdditionalSTUN(urls ...string) *Config {
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c.ICEServers = append(c.ICEServers, ICEServerConfig{URLs: urls})
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return c
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}
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func generatePeerID() string {
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b := make([]byte, 8)
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if _, err := rand.Read(b); err != nil {
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return fmt.Sprintf("peer-%d", time.Now().UnixNano())
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}
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return hex.EncodeToString(b)
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}
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@@ -0,0 +1,426 @@
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package transport
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import (
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"context"
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"fmt"
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"io"
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"log"
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"sync"
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"time"
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"github.com/pion/webrtc/v4"
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)
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// PeerState describes the current connection state.
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type PeerState int
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const (
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StateDisconnected PeerState = iota
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StateConnecting
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StateConnected
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StateFailed
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)
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func (s PeerState) String() string {
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switch s {
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case StateDisconnected:
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return "disconnected"
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case StateConnecting:
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return "connecting"
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case StateConnected:
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return "connected"
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case StateFailed:
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return "failed"
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default:
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return "unknown"
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}
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}
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// PeerEvent is emitted when the peer connection state changes.
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type PeerEvent struct {
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State PeerState
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Err error
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}
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// Peer wraps a Pion RTCPeerConnection and provides a high-level interface
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// for creating and managing WebRTC data channels with automatic reconnection.
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type Peer struct {
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mu sync.RWMutex
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config *Config
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pc *webrtc.PeerConnection
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dc *webrtc.DataChannel
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state PeerState
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stopCh chan struct{}
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doneCh chan struct{}
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// Callbacks
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onStateChange func(PeerEvent)
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onMessage func([]byte)
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onError func(error)
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// Reconnection
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reconnectCount int
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// SDP signalling hooks
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// OnLocalDescription is called when an SDP offer/answer is ready to send.
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OnLocalDescription func(sdp webrtc.SessionDescription) error
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// RemoteDescriptionChan receives SDP answers/offers from the remote peer.
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RemoteDescriptionChan chan webrtc.SessionDescription
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}
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// NewPeer creates a new WebRTC peer.
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func NewPeer(cfg *Config) (*Peer, error) {
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if cfg == nil {
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cfg = DefaultConfig(RoleBeacon)
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}
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p := &Peer{
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config: cfg,
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state: StateDisconnected,
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stopCh: make(chan struct{}),
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doneCh: make(chan struct{}),
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RemoteDescriptionChan: make(chan webrtc.SessionDescription, 16),
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}
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return p, nil
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}
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// OnStateChange registers a callback for connection state changes.
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func (p *Peer) OnStateChange(fn func(PeerEvent)) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.onStateChange = fn
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}
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// OnMessage registers a callback for incoming data channel messages.
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func (p *Peer) OnMessage(fn func([]byte)) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.onMessage = fn
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}
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// OnError registers a callback for errors.
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func (p *Peer) OnError(fn func(error)) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.onError = fn
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}
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// Connect initiates the WebRTC connection.
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// For the operator role, it creates an offer.
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// For the beacon role, it waits for a remote offer.
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func (p *Peer) Connect(ctx context.Context) error {
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p.mu.Lock()
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if p.state == StateConnected {
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p.mu.Unlock()
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return fmt.Errorf("peer: already connected")
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}
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p.state = StateConnecting
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p.mu.Unlock()
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p.emitState(StateConnecting, nil)
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if err := p.createPeerConnection(); err != nil {
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p.emitState(StateFailed, err)
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return fmt.Errorf("peer: create pc: %w", err)
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}
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// Create data channel (operator initiates)
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if p.config.Role == RoleOperator {
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if err := p.createDataChannel(); err != nil {
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return fmt.Errorf("peer: create dc: %w", err)
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}
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// Create and send offer
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offer, err := p.pc.CreateOffer(nil)
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if err != nil {
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return fmt.Errorf("peer: create offer: %w", err)
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}
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if err := p.pc.SetLocalDescription(offer); err != nil {
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return fmt.Errorf("peer: set local desc: %w", err)
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}
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// Signal the offer to the remote peer
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if p.OnLocalDescription != nil {
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if err := p.OnLocalDescription(offer); err != nil {
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return fmt.Errorf("peer: signal offer: %w", err)
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}
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}
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}
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go p.connectionLoop(ctx)
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return nil
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}
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// Send sends data over the data channel.
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func (p *Peer) Send(data []byte) error {
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p.mu.RLock()
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dc := p.dc
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p.mu.RUnlock()
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if dc == nil {
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return fmt.Errorf("peer: data channel not ready")
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}
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return dc.Send(data)
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}
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// Close terminates the peer connection.
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func (p *Peer) Close() error {
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p.mu.Lock()
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defer p.mu.Unlock()
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select {
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case <-p.stopCh:
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return nil
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default:
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close(p.stopCh)
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}
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if p.pc != nil {
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return p.pc.Close()
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}
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return nil
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}
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// Done returns a channel that closes when the peer is fully shut down.
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func (p *Peer) Done() <-chan struct{} {
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return p.doneCh
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}
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// Config returns the peer's configuration.
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func (p *Peer) Config() *Config {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.config
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}
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// State returns the current peer state.
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func (p *Peer) State() PeerState {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.state
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}
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// createPeerConnection sets up the underlying RTCPeerConnection.
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func (p *Peer) createPeerConnection() error {
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p.mu.Lock()
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defer p.mu.Unlock()
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settings := webrtc.SettingEngine{}
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settings.DetachDataChannels()
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api := webrtc.NewAPI(webrtc.WithSettingEngine(settings))
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iceServers := make([]webrtc.ICEServer, len(p.config.ICEServers))
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for i, s := range p.config.ICEServers {
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iceServers[i] = webrtc.ICEServer{
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URLs: s.URLs,
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Username: s.Username,
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Credential: s.Credential,
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}
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}
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config := webrtc.Configuration{
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ICEServers: iceServers,
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ICETransportPolicy: webrtc.ICETransportPolicyAll,
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}
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pc, err := api.NewPeerConnection(config)
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if err != nil {
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return fmt.Errorf("new pc: %w", err)
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}
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// Handle ICE connection state changes
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pc.OnICEConnectionStateChange(func(state webrtc.ICEConnectionState) {
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log.Printf("[transport] ICE state: %s", state)
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switch state {
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case webrtc.ICEConnectionStateConnected:
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p.emitState(StateConnected, nil)
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p.mu.Lock()
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p.reconnectCount = 0
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p.mu.Unlock()
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case webrtc.ICEConnectionStateDisconnected:
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p.emitState(StateDisconnected, nil)
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case webrtc.ICEConnectionStateFailed:
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p.emitState(StateFailed, fmt.Errorf("ICE failed"))
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}
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})
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// Handle data channels initiated by the remote peer (beacon side)
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if p.config.Role == RoleBeacon {
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pc.OnDataChannel(func(dc *webrtc.DataChannel) {
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log.Printf("[transport] received remote data channel: %s", dc.Label())
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p.handleDataChannel(dc)
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})
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}
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p.pc = pc
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return nil
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}
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// createDataChannel creates the data channel (operator side).
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func (p *Peer) createDataChannel() error {
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p.mu.Lock()
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defer p.mu.Unlock()
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dc, err := p.pc.CreateDataChannel(p.config.DataChannelName, &webrtc.DataChannelInit{
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Ordered: boolPtr(true),
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})
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if err != nil {
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return fmt.Errorf("create dc: %w", err)
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}
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p.handleDataChannel(dc)
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return nil
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}
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// handleDataChannel sets up the data channel callbacks.
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func (p *Peer) handleDataChannel(dc *webrtc.DataChannel) {
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p.mu.Lock()
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p.dc = dc
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p.mu.Unlock()
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dc.OnOpen(func() {
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log.Printf("[transport] data channel '%s' opened", dc.Label())
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})
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dc.OnClose(func() {
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log.Printf("[transport] data channel '%s' closed", dc.Label())
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})
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dc.OnMessage(func(msg webrtc.DataChannelMessage) {
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p.mu.RLock()
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cb := p.onMessage
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p.mu.RUnlock()
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if cb != nil {
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cb(msg.Data)
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}
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})
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}
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// connectionLoop handles the main event loop including reconnection.
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func (p *Peer) connectionLoop(ctx context.Context) {
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defer close(p.doneCh)
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for {
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select {
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case <-ctx.Done():
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p.Close()
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return
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case <-p.stopCh:
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return
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case remoteDesc := <-p.RemoteDescriptionChan:
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if err := p.pc.SetRemoteDescription(remoteDesc); err != nil {
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log.Printf("[transport] set remote desc error: %v", err)
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p.emitState(StateFailed, err)
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return
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}
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// If we're the beacon, we need to create an answer
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if p.config.Role == RoleBeacon {
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answer, err := p.pc.CreateAnswer(nil)
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if err != nil {
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log.Printf("[transport] create answer error: %v", err)
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return
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}
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if err := p.pc.SetLocalDescription(answer); err != nil {
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log.Printf("[transport] set local desc error: %v", err)
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return
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}
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if p.OnLocalDescription != nil {
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if err := p.OnLocalDescription(answer); err != nil {
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log.Printf("[transport] signal answer error: %v", err)
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}
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}
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}
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case <-p.reconnectTimer():
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p.mu.RLock()
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count := p.reconnectCount
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maxRetries := p.config.MaxReconnectRetries
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p.mu.RUnlock()
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if count >= maxRetries {
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p.emitState(StateFailed, fmt.Errorf("max reconnection retries exceeded"))
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return
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}
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if p.state == StateDisconnected || p.state == StateFailed {
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log.Printf("[transport] attempting reconnect #%d", count+1)
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p.mu.Lock()
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p.reconnectCount++
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p.mu.Unlock()
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p.reconnect()
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}
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}
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}
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}
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func (p *Peer) reconnectTimer() <-chan time.Time {
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p.mu.RLock()
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delay := p.config.ReconnectDelay
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p.mu.RUnlock()
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return time.After(delay)
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}
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func (p *Peer) reconnect() {
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_ = p.pc.Close()
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p.mu.Lock()
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p.pc = nil
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p.dc = nil
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p.mu.Unlock()
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p.emitState(StateConnecting, nil)
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if err := p.createPeerConnection(); err != nil {
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log.Printf("[transport] reconnect create pc error: %v", err)
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p.emitState(StateFailed, err)
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return
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}
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if p.config.Role == RoleOperator {
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if err := p.createDataChannel(); err != nil {
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log.Printf("[transport] reconnect create dc error: %v", err)
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return
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}
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offer, err := p.pc.CreateOffer(nil)
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if err != nil {
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log.Printf("[transport] reconnect create offer error: %v", err)
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return
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}
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if err := p.pc.SetLocalDescription(offer); err != nil {
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log.Printf("[transport] reconnect set local error: %v", err)
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return
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}
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if p.OnLocalDescription != nil {
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_ = p.OnLocalDescription(offer)
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}
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}
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}
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func (p *Peer) emitState(state PeerState, err error) {
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p.mu.Lock()
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p.state = state
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cb := p.onStateChange
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p.mu.Unlock()
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if cb != nil {
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cb(PeerEvent{State: state, Err: err})
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}
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}
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// Ensure io.Closer interface
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var _ io.Closer = (*Peer)(nil)
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func boolPtr(b bool) *bool {
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||||
return &b
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||||
}
|
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Reference in New Issue
Block a user