f9eba1ed1b
- freshycalls sorted export rva table instead of hells gate for SSNs - 64 syscall;ret gadgets in a pool, picks random via xorshift64 - hells_gate.s pushes fake ntdll return before syscall now - got rid of the 5 wrapper functions, just one syscall_dispatch - deleted win32.zig, using std.os.windows. named structs for peb - asm volatile and enum fixes so this compiles on zig 0.16 - build.zig: added .abi = .gnu, .Windows subsystem
45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# Kage <sub>影</sub>
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<p align="center">
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<img src="assets/Kage.png" alt="Kage">
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</p>
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> 影に潜む
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Shellcode loader using indirect syscalls. Self-injection, FreshyCalls SSN extraction, random gadget pool, callstack spoofing, per-build XOR key, jitter.
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## Why Zig
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Zig's build system handles everything: random XOR key generation, comptime shellcode encryption, cross-compilation. One command, no external tools needed. No CRT linked, minimal import table.
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```bash
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zig build -Dtarget=x86_64-windows-gnu -Doptimize=ReleaseFast
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# → zig-out/bin/kage.exe
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```
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## 仕掛け
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- **影探し** — ntdll via PEB walk (`gs:[0x60]`)
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- **闇渡り** — indirect syscall dispatch (64 random gadgets)
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- **血判** — FreshyCalls SSN extraction (sorted export RVA, immune to inline hooks)
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- **封印** — comptime shellcode XOR with per-build 128-bit random key
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- **影纏い** — XOR-encoded asm dispatch globals + callstack spoofing
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For evasion use [Valak](https://git.churchofmalware.org/JYenn/valak).
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## Layout
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```
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src/
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├── main.zig entry, unified syscall dispatch
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├── nt.zig NT pseudo-handles not in stdlib
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├── pe.zig PE parser, export resolver, section headers
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├── syscall.zig PEB walk, FreshyCalls table, gadget pool, PRNG
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├── hells_gate.s asm dispatch (XOR globals, stack spoof)
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build.zig
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```
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## License
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MIT
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