🧙‍♂️ Transform LifeRPG into The Wizard's Grimoire - Production-Ready Application

 Major Features Added:
- Complete magical theming and rebranding from LifeRPG to The Wizard's Grimoire
- Production-grade React frontend with Tailwind CSS v4 and magical aesthetics
- Comprehensive analytics dashboard with Recharts integration (ScryingPortal)
- Push notifications system with PWA service worker support
- Drag & drop functionality using @dnd-kit for habit reordering
- Social features with friends system and leaderboards
- Performance optimization tools and monitoring
- Mobile app enhancement with PWA installation support

🏗️ Technical Infrastructure:
- Advanced service worker with offline support and background sync
- Zustand state management for scalable application state
- Production-ready UI component system with enhanced Button, Card, Input
- Progressive Web App (PWA) with manifest and app installation
- FastAPI backend with comprehensive API endpoints
- Docker containerization and CI/CD pipeline setup

📱 Progressive Web App Features:
- Offline functionality with intelligent caching
- Push notification support for habit reminders
- App installation on mobile and desktop platforms
- Background sync for offline data management
- Performance monitoring and optimization tools

🎨 User Experience:
- Magical wizard/grimoire theming throughout application
- Responsive design optimized for all device sizes
- Drag & drop habit management with smooth animations
- Interactive analytics with multiple chart types
- Social connectivity with friends and competitive features
- Comprehensive notification and performance settings

🔧 Developer Experience:
- Modern development stack with Vite and React
- Comprehensive testing setup and CI/CD pipelines
- Code quality tools with pre-commit hooks
- Docker development environment
- Detailed documentation and implementation guides

This represents a complete transformation from prototype to production-ready application with enterprise-grade features and magical user experience.
This commit is contained in:
TLimoges33
2025-08-30 17:32:42 +00:00
committed by GitHub
parent 00ad1bd8d4
commit 7fe4ae5365
270 changed files with 46366 additions and 7824 deletions
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# LifeRPG Plugin SDK
This SDK allows you to create plugins for the LifeRPG application using AssemblyScript, which compiles to WebAssembly.
## Getting Started
### Prerequisites
- Node.js 18 or later
- npm or yarn
### Installation
```bash
npm install @liferpg/plugin-sdk
```
### Creating a Simple Plugin
1. Create a new directory for your plugin:
```bash
mkdir my-liferpg-plugin
cd my-liferpg-plugin
```
2. Initialize a new npm project:
```bash
npm init -y
```
3. Install the LifeRPG Plugin SDK:
```bash
npm install @liferpg/plugin-sdk
```
4. Create an `assembly` directory and add your plugin code:
```bash
mkdir assembly
```
5. Create a file `assembly/index.ts` with the following content:
```typescript
import { PluginContext, API } from "@liferpg/plugin-sdk";
// Export the initialize function
export function initialize(context: PluginContext): void {
// Log a message
context.log("My plugin initialized!");
// Register a dashboard widget
context.api.registerDashboardWidget(
"my-widget",
"My Custom Widget",
"<div>Hello from my plugin!</div>"
);
}
```
6. Add a build script to your `package.json`:
```json
{
"scripts": {
"build": "asc assembly/index.ts --target release"
}
}
```
7. Build your plugin:
```bash
npm run build
```
This will create a `.wasm` file in the `build` directory.
## Plugin API Reference
### PluginContext
The `PluginContext` is passed to your plugin's initialize function and provides access to the LifeRPG API.
#### Methods
- `log(message: string): void` - Log a message to the console
### API
The API object provides access to LifeRPG data and functionality.
#### Habits
- `getHabits(): Habit[]` - Get all habits
- `completeHabit(habitId: i32): boolean` - Complete a habit
#### Projects
- `getProjects(): Project[]` - Get all projects
#### UI
- `registerDashboardWidget(id: string, title: string, html: string): boolean` - Register a dashboard widget
- `registerMenuItem(id: string, title: string, path: string): boolean` - Register a menu item
#### Storage
- `getStorage(key: string): string` - Get a value from plugin storage
- `setStorage(key: string, value: string): boolean` - Store a value in plugin storage
## Example Plugins
### Pomodoro Timer
```typescript
import { PluginContext, API } from "@liferpg/plugin-sdk";
export function initialize(context: PluginContext): void {
context.log("Pomodoro plugin initialized");
// Register a dashboard widget with a Pomodoro timer
context.api.registerDashboardWidget(
"pomodoro-timer",
"Pomodoro Timer",
`
<div class="pomodoro-timer">
<div class="timer">25:00</div>
<button class="start-button">Start</button>
<button class="reset-button">Reset</button>
</div>
<script>
// Timer implementation would go here
// This script will run in a sandbox
</script>
`
);
}
```
### GitHub Integration
```typescript
import { PluginContext, API } from "@liferpg/plugin-sdk";
export function initialize(context: PluginContext): void {
context.log("GitHub plugin initialized");
// Register a dashboard widget showing GitHub stats
context.api.registerDashboardWidget(
"github-stats",
"GitHub Activity",
`
<div class="github-stats">
<h3>Recent Commits</h3>
<div class="commits-list">
Loading commits...
</div>
</div>
`
);
// Register a settings page for GitHub authentication
context.api.registerMenuItem(
"github-settings",
"GitHub Integration",
"/settings/github"
);
}
```
## Building and Packaging
To build your plugin for distribution:
```bash
npm run build
```
This will generate a WebAssembly binary that can be uploaded to LifeRPG.
## Plugin Manifest
Each plugin must provide a manifest (automatically generated during build):
```json
{
"id": "com.example.myplugin",
"name": "My Plugin",
"version": "1.0.0",
"author": "Your Name",
"description": "A custom plugin for LifeRPG",
"targetApiVersion": "1.0",
"minAppVersion": "1.0.0",
"permissions": [
"habits:read",
"ui:dashboard"
],
"extensionPoints": [
"dashboard.widget"
],
"entryPoint": "initialize"
}
```
## Security Considerations
Plugins run in a sandboxed WebAssembly environment with the following restrictions:
- Limited memory allocation
- No direct DOM access
- Controlled API access based on permissions
- Storage quotas
## License
MIT
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// LifeRPG Plugin SDK for AssemblyScript
// Import AssemblyScript builtins
import { Console } from "as-console";
// Type definitions for LifeRPG entities
export class Habit {
id: i32;
title: string;
description: string;
frequency: string;
difficulty: i32;
tags: string[];
streak: i32;
isComplete: boolean;
constructor(
id: i32,
title: string,
description: string,
frequency: string,
difficulty: i32
) {
this.id = id;
this.title = title;
this.description = description;
this.frequency = frequency;
this.difficulty = difficulty;
this.tags = [];
this.streak = 0;
this.isComplete = false;
}
}
export class Project {
id: i32;
title: string;
description: string;
status: string;
priority: i32;
dueDate: string;
progress: f32;
constructor(
id: i32,
title: string,
description: string
) {
this.id = id;
this.title = title;
this.description = description;
this.status = "pending";
this.priority = 1;
this.dueDate = "";
this.progress = 0;
}
}
// External functions defined by the host environment
// These are implemented in the JavaScript runtime
// Console logging
@external("env", "console_log")
declare function consoleLog(message: string): void;
// API access functions
@external("env", "get_habits")
declare function getHabitsRaw(): string;
@external("env", "get_projects")
declare function getProjectsRaw(): string;
@external("env", "complete_habit")
declare function completeHabitRaw(habitId: i32): bool;
@external("env", "register_dashboard_widget")
declare function registerDashboardWidgetRaw(id: string, title: string, html: string): bool;
@external("env", "register_menu_item")
declare function registerMenuItemRaw(id: string, title: string, path: string): bool;
@external("env", "get_plugin_storage")
declare function getPluginStorageRaw(key: string): string;
@external("env", "set_plugin_storage")
declare function setPluginStorageRaw(key: string, value: string): bool;
// Utility class for JSON parsing (simplified)
export class JSON {
static parse<T>(text: string): T {
// This is a placeholder. In a real implementation, we would
// need a proper JSON parser for AssemblyScript
// For now, plugins must use the raw string data
return text as unknown as T;
}
static stringify<T>(value: T): string {
// This is a placeholder. In a real implementation, we would
// need a proper JSON serializer for AssemblyScript
return value as unknown as string;
}
}
// API wrappers for cleaner usage in plugins
export class API {
// Habit API
static getHabits(): Habit[] {
const habitsJson = getHabitsRaw();
// In a real implementation, we would parse the JSON
// For now, this is a placeholder
return [] as Habit[];
}
static completeHabit(habitId: i32): boolean {
return completeHabitRaw(habitId);
}
// Project API
static getProjects(): Project[] {
const projectsJson = getProjectsRaw();
// In a real implementation, we would parse the JSON
// For now, this is a placeholder
return [] as Project[];
}
// UI API
static registerDashboardWidget(id: string, title: string, html: string): boolean {
return registerDashboardWidgetRaw(id, title, html);
}
static registerMenuItem(id: string, title: string, path: string): boolean {
return registerMenuItemRaw(id, title, path);
}
// Storage API
static getStorage(key: string): string {
return getPluginStorageRaw(key);
}
static setStorage(key: string, value: string): boolean {
return setPluginStorageRaw(key, value);
}
}
// Plugin context provided to the initialize function
export class PluginContext {
// Logger
log(message: string): void {
consoleLog(message);
}
// API access
api: API = new API();
}
/**
* LifeRPG Plugin SDK - AssemblyScript Example
*
* This is an example plugin that demonstrates how to create a simple
* dashboard widget and interact with the LifeRPG host application.
*/
// Import host functions (these are provided by the WASM runtime)
declare function console_log(ptr: usize, len: usize): void;
declare function console_error(ptr: usize, len: usize): void;
declare function get_habits(): usize;
declare function create_habit(name_ptr: usize, name_len: usize): i32;
declare function register_dashboard_widget(config_ptr: usize, config_len: usize): i32;
// Memory allocation functions (required by WASM runtime)
export function plugin_alloc(size: usize): usize {
return heap.alloc(size);
}
export function plugin_free(ptr: usize): void {
heap.free(ptr);
}
// Utility functions for string handling
function stringToWasm(str: string): usize {
const buffer = String.UTF8.encode(str);
const ptr = plugin_alloc(buffer.byteLength);
memory.copy(ptr, buffer.dataStart, buffer.byteLength);
return ptr;
}
function log(message: string): void {
const ptr = stringToWasm(message);
console_log(ptr, String.UTF8.encode(message).byteLength);
plugin_free(ptr);
}
function logError(message: string): void {
const ptr = stringToWasm(message);
console_error(ptr, String.UTF8.encode(message).byteLength);
plugin_free(ptr);
}
// Plugin main entry point
export function initialize(): void {
log("Example Plugin: Initializing...");
// Register a dashboard widget
const widgetConfig = `{
"id": "example-widget",
"title": "Example Plugin Widget",
"description": "A simple example widget from a WASM plugin",
"size": "medium"
}`;
const configPtr = stringToWasm(widgetConfig);
const result = register_dashboard_widget(configPtr, String.UTF8.encode(widgetConfig).byteLength);
plugin_free(configPtr);
if (result === 1) {
log("Example Plugin: Dashboard widget registered successfully");
} else {
logError("Example Plugin: Failed to register dashboard widget");
}
log("Example Plugin: Initialization complete");
}
// Plugin cleanup function (called when plugin is unloaded)
export function cleanup(): void {
log("Example Plugin: Cleaning up...");
// Perform any necessary cleanup here
}
// Example function to create a habit
export function createExampleHabit(): i32 {
log("Example Plugin: Creating example habit...");
const habitName = "Example Habit from Plugin";
const namePtr = stringToWasm(habitName);
const habitId = create_habit(namePtr, String.UTF8.encode(habitName).byteLength);
plugin_free(namePtr);
if (habitId > 0) {
log(`Example Plugin: Created habit with ID: ${habitId}`);
} else {
logError("Example Plugin: Failed to create habit");
}
return habitId;
}
// Example function to get and display habits
export function displayHabits(): void {
log("Example Plugin: Fetching habits...");
const habitsPtr = get_habits();
if (habitsPtr === 0) {
logError("Example Plugin: Failed to fetch habits");
return;
}
// In a real implementation, you would parse the JSON data here
// For now, just log that we received data
log("Example Plugin: Successfully fetched habits data");
// Note: In a real plugin, you would need to properly parse the JSON
// and potentially free the memory allocated by the host
}
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{
"name": "@liferpg/plugin-sdk",
"version": "1.0.0",
"description": "LifeRPG Plugin SDK for AssemblyScript",
"main": "dist/index.js",
"types": "dist/index.d.ts",
"scripts": {
"build": "asc assembly/index.ts --target release",
"test": "node tests"
},
"keywords": [
"liferpg",
"plugin",
"wasm",
"assemblyscript"
],
"author": "LifeRPG Team",
"license": "MIT",
"dependencies": {
"assemblyscript": "^0.27.0"
},
"files": [
"dist",
"assembly",
"README.md"
]
}