✨ Major Features Added: - Complete magical theming and rebranding from LifeRPG to The Wizard's Grimoire - Production-grade React frontend with Tailwind CSS v4 and magical aesthetics - Comprehensive analytics dashboard with Recharts integration (ScryingPortal) - Push notifications system with PWA service worker support - Drag & drop functionality using @dnd-kit for habit reordering - Social features with friends system and leaderboards - Performance optimization tools and monitoring - Mobile app enhancement with PWA installation support 🏗️ Technical Infrastructure: - Advanced service worker with offline support and background sync - Zustand state management for scalable application state - Production-ready UI component system with enhanced Button, Card, Input - Progressive Web App (PWA) with manifest and app installation - FastAPI backend with comprehensive API endpoints - Docker containerization and CI/CD pipeline setup 📱 Progressive Web App Features: - Offline functionality with intelligent caching - Push notification support for habit reminders - App installation on mobile and desktop platforms - Background sync for offline data management - Performance monitoring and optimization tools 🎨 User Experience: - Magical wizard/grimoire theming throughout application - Responsive design optimized for all device sizes - Drag & drop habit management with smooth animations - Interactive analytics with multiple chart types - Social connectivity with friends and competitive features - Comprehensive notification and performance settings 🔧 Developer Experience: - Modern development stack with Vite and React - Comprehensive testing setup and CI/CD pipelines - Code quality tools with pre-commit hooks - Docker development environment - Detailed documentation and implementation guides This represents a complete transformation from prototype to production-ready application with enterprise-grade features and magical user experience.
265 lines
7.0 KiB
TypeScript
265 lines
7.0 KiB
TypeScript
// LifeRPG Plugin SDK for AssemblyScript
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// Import AssemblyScript builtins
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import { Console } from "as-console";
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// Type definitions for LifeRPG entities
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export class Habit {
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id: i32;
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title: string;
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description: string;
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frequency: string;
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difficulty: i32;
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tags: string[];
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streak: i32;
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isComplete: boolean;
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constructor(
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id: i32,
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title: string,
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description: string,
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frequency: string,
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difficulty: i32
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) {
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this.id = id;
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this.title = title;
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this.description = description;
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this.frequency = frequency;
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this.difficulty = difficulty;
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this.tags = [];
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this.streak = 0;
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this.isComplete = false;
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}
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}
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export class Project {
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id: i32;
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title: string;
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description: string;
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status: string;
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priority: i32;
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dueDate: string;
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progress: f32;
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constructor(
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id: i32,
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title: string,
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description: string
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) {
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this.id = id;
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this.title = title;
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this.description = description;
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this.status = "pending";
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this.priority = 1;
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this.dueDate = "";
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this.progress = 0;
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}
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}
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// External functions defined by the host environment
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// These are implemented in the JavaScript runtime
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// Console logging
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@external("env", "console_log")
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declare function consoleLog(message: string): void;
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// API access functions
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@external("env", "get_habits")
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declare function getHabitsRaw(): string;
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@external("env", "get_projects")
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declare function getProjectsRaw(): string;
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@external("env", "complete_habit")
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declare function completeHabitRaw(habitId: i32): bool;
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@external("env", "register_dashboard_widget")
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declare function registerDashboardWidgetRaw(id: string, title: string, html: string): bool;
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@external("env", "register_menu_item")
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declare function registerMenuItemRaw(id: string, title: string, path: string): bool;
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@external("env", "get_plugin_storage")
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declare function getPluginStorageRaw(key: string): string;
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@external("env", "set_plugin_storage")
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declare function setPluginStorageRaw(key: string, value: string): bool;
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// Utility class for JSON parsing (simplified)
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export class JSON {
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static parse<T>(text: string): T {
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// This is a placeholder. In a real implementation, we would
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// need a proper JSON parser for AssemblyScript
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// For now, plugins must use the raw string data
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return text as unknown as T;
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}
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static stringify<T>(value: T): string {
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// This is a placeholder. In a real implementation, we would
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// need a proper JSON serializer for AssemblyScript
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return value as unknown as string;
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}
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}
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// API wrappers for cleaner usage in plugins
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export class API {
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// Habit API
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static getHabits(): Habit[] {
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const habitsJson = getHabitsRaw();
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// In a real implementation, we would parse the JSON
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// For now, this is a placeholder
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return [] as Habit[];
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}
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static completeHabit(habitId: i32): boolean {
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return completeHabitRaw(habitId);
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}
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// Project API
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static getProjects(): Project[] {
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const projectsJson = getProjectsRaw();
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// In a real implementation, we would parse the JSON
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// For now, this is a placeholder
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return [] as Project[];
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}
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// UI API
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static registerDashboardWidget(id: string, title: string, html: string): boolean {
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return registerDashboardWidgetRaw(id, title, html);
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}
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static registerMenuItem(id: string, title: string, path: string): boolean {
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return registerMenuItemRaw(id, title, path);
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}
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// Storage API
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static getStorage(key: string): string {
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return getPluginStorageRaw(key);
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}
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static setStorage(key: string, value: string): boolean {
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return setPluginStorageRaw(key, value);
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}
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}
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// Plugin context provided to the initialize function
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export class PluginContext {
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// Logger
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log(message: string): void {
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consoleLog(message);
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}
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// API access
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api: API = new API();
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}
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/**
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* LifeRPG Plugin SDK - AssemblyScript Example
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*
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* This is an example plugin that demonstrates how to create a simple
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* dashboard widget and interact with the LifeRPG host application.
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*/
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// Import host functions (these are provided by the WASM runtime)
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declare function console_log(ptr: usize, len: usize): void;
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declare function console_error(ptr: usize, len: usize): void;
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declare function get_habits(): usize;
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declare function create_habit(name_ptr: usize, name_len: usize): i32;
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declare function register_dashboard_widget(config_ptr: usize, config_len: usize): i32;
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// Memory allocation functions (required by WASM runtime)
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export function plugin_alloc(size: usize): usize {
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return heap.alloc(size);
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}
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export function plugin_free(ptr: usize): void {
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heap.free(ptr);
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}
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// Utility functions for string handling
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function stringToWasm(str: string): usize {
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const buffer = String.UTF8.encode(str);
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const ptr = plugin_alloc(buffer.byteLength);
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memory.copy(ptr, buffer.dataStart, buffer.byteLength);
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return ptr;
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}
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function log(message: string): void {
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const ptr = stringToWasm(message);
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console_log(ptr, String.UTF8.encode(message).byteLength);
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plugin_free(ptr);
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}
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function logError(message: string): void {
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const ptr = stringToWasm(message);
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console_error(ptr, String.UTF8.encode(message).byteLength);
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plugin_free(ptr);
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}
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// Plugin main entry point
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export function initialize(): void {
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log("Example Plugin: Initializing...");
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// Register a dashboard widget
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const widgetConfig = `{
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"id": "example-widget",
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"title": "Example Plugin Widget",
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"description": "A simple example widget from a WASM plugin",
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"size": "medium"
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}`;
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const configPtr = stringToWasm(widgetConfig);
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const result = register_dashboard_widget(configPtr, String.UTF8.encode(widgetConfig).byteLength);
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plugin_free(configPtr);
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if (result === 1) {
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log("Example Plugin: Dashboard widget registered successfully");
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} else {
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logError("Example Plugin: Failed to register dashboard widget");
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}
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log("Example Plugin: Initialization complete");
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}
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// Plugin cleanup function (called when plugin is unloaded)
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export function cleanup(): void {
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log("Example Plugin: Cleaning up...");
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// Perform any necessary cleanup here
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}
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// Example function to create a habit
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export function createExampleHabit(): i32 {
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log("Example Plugin: Creating example habit...");
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const habitName = "Example Habit from Plugin";
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const namePtr = stringToWasm(habitName);
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const habitId = create_habit(namePtr, String.UTF8.encode(habitName).byteLength);
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plugin_free(namePtr);
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if (habitId > 0) {
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log(`Example Plugin: Created habit with ID: ${habitId}`);
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} else {
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logError("Example Plugin: Failed to create habit");
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}
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return habitId;
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}
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// Example function to get and display habits
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export function displayHabits(): void {
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log("Example Plugin: Fetching habits...");
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const habitsPtr = get_habits();
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if (habitsPtr === 0) {
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logError("Example Plugin: Failed to fetch habits");
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return;
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}
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// In a real implementation, you would parse the JSON data here
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// For now, just log that we received data
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log("Example Plugin: Successfully fetched habits data");
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// Note: In a real plugin, you would need to properly parse the JSON
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// and potentially free the memory allocated by the host
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}
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