v1.0.0
DisplayStreamer
DisplayStreamer is a high-performance, ultra-low latency desktop streaming application for Windows. Built with C# and .NET, it leverages DirectX 11 and Media Foundation to provide hardware-accelerated H.265 (HEVC) and H.264 video encoding and decoding.
Designed for seamless local network streaming, it features zero-configuration UDP auto-discovery, automatic client updates, and bypasses Windows power throttling to ensure a perfectly locked 60 FPS stream.
Features
- Hardware Acceleration: Utilizes GPU hardware encoders/decoders (NVENC, AMF, QuickSync) via Media Foundation for H.265 (HEVC) or H.264 streaming.
- Ultra-Low Latency: Uses DXGI Desktop Duplication for zero-copy screen capture and DirectX 11 SwapChains for tear-free, hardware VSync rendering.
- Zero-Configuration Discovery: Clients automatically discover active servers on the local network via UDP broadcast.
- Auto-Updating Clients: If a client connects to a server running a different version, it automatically downloads the new executable into memory and restarts itself.
- Multi-Monitor Support: Select specific network adapters and individual displays to broadcast.
- Smart Downscaling: Automatically downscales 4K displays to 1080p using fast parallel CPU scaling to maintain network performance.
- Performance Optimizations: Bypasses Windows EcoQoS (Power Throttling), utilizes AVRT Pro Audio thread characteristics, and uses high-resolution waitable timers to prevent frame drops when minimized or out of focus.
- Hardware Cursor Rendering: Captures and renders the host's cursor accurately on the client side.
Tech Stack
- Language: C# 12
- Framework: .NET 8.0 (Windows Forms)
- Graphics & Capture: DirectX 11, DXGI (Desktop Duplication API)
- Media Processing: Media Foundation (MFT)
- Libraries:
SharpDXSharpDX.Direct3D11SharpDX.DXGISharpDX.MediaFoundation
System Requirements
Server (Host)
- OS: Windows 10 or Windows 11
- GPU: A dedicated or integrated GPU with hardware H.265 (HEVC) or H.264 encoding support.
- Network: Gigabit Ethernet or Wi-Fi 6 recommended for optimal latency.
Client (Viewer)
- OS: Windows 10 or Windows 11
- GPU: A GPU with hardware H.265 (HEVC) or H.264 decoding support.
- Network: Stable local network connection to the host.
Build Instructions
- Prerequisites:
- Install Visual Studio 2026 with the .NET desktop development workload.
- Ensure the .NET 10.0 SDK is installed.
- Clone the Repository:
git clone https://git.churchofmalware.org/mastercodeon/DisplayStreamer.git cd DisplayStreamer - Restore NuGet Packages:
Open the solution in Visual Studio and restore the required SharpDX packages:
SharpDXSharpDX.Direct3D11SharpDX.DXGISharpDX.MediaFoundation
- Build:
Build the solution in
Releasemode to ensure optimal performance.
Usage
The application acts as both the Server and the Client depending on how it is launched and configured.
Starting a Server
- Launch
DisplayStreamer.exe. - If no servers are detected on the network, it will default to Server Mode. (You can also manually switch modes using the button on the UI).
- Select the Network Adapters you want to broadcast on.
- Select the Displays you want to capture.
- Click Start Streaming. The app will minimize to the system tray to save resources. Double-click the tray icon to restore it.
Connecting a Client
- Launch
DisplayStreamer.exeon another computer on the same network. - The app will automatically detect active servers and open in Client Mode.
- Double-click a discovered server in the list (or select it and press Enter) to connect.
- The stream will open in a borderless fullscreen window.
- Controls:
- Press
ESCto disconnect and close the viewer. - Press
F1to toggle the performance metrics overlay (FPS, Encode/Decode times).
- Press
License
This project is licensed under the MIT License. See the LICENSE file for details.
Description
DisplayStreamer is a high-performance, ultra-low latency desktop streaming application for Windows. Built with C# and .NET, it leverages DirectX 11 and Media Foundation to provide hardware-accelerated H.265 (HEVC) and H.264 video encoding and decoding.
Designed for seamless local network streaming, it features zero-configuration UDP auto-discovery, automatic client updates, and bypasses Windows power throttling to ensure a perfectly locked 60 FPS stream.
Releases
1
Initial Release
Latest
Languages
C#
100%