feat(layout): input-bar + chat/clergy resize, masked sudo-for-docker, edit-mode unlock

Make the message-input bar part of the F5 resize cycle so its height is
adjustable without a sandbox (multi-line/wrapped inputs are now readable),
and let chat/clergy borrow height from the compose box when no terminal is
present. Add Option C masked sudo prompt that feeds `sudo -S` over stdin to
install/start Docker — the password never reaches chat, the PTY, or outbound
frames, and Docker Desktop on Linux is detected so no sudo is requested.

Fix a freeze where clicking the compose box entered layout-edit mode and
silently swallowed every keystroke: clicking the input bar no longer enters
edit mode, and typing any printable char now drops out of edit mode and types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
leetcrypt
2026-06-07 16:10:27 -07:00
parent 2ae4adfde4
commit eec1714735
8 changed files with 1115 additions and 359 deletions
+132 -67
View File
@@ -1,7 +1,6 @@
//! ratatui rendering — top bar, chat, roster, input.
use crate::app::{App, ChatLine, Role};
use crate::layout::Zoom;
use crate::theme::Theme;
use ratatui::layout::{Constraint, Layout, Position, Rect};
use ratatui::style::{Color, Modifier, Style};
@@ -21,7 +20,7 @@ pub fn draw(f: &mut Frame, app: &App, theme: &Theme) {
let rows = Layout::vertical([
Constraint::Length(1),
Constraint::Min(1),
Constraint::Length(3),
Constraint::Length(app.layout.input_height()),
])
.split(f.area());
@@ -51,6 +50,9 @@ pub fn draw(f: &mut Frame, app: &App, theme: &Theme) {
if let Some(msg) = &app.error {
draw_error(f, f.area(), theme, msg);
}
if let Some(len) = app.sudo_prompt_len() {
draw_sudo_prompt(f, f.area(), theme, len);
}
}
/// The body's pane rectangles. Any field is `None` when that pane is hidden
@@ -65,40 +67,25 @@ struct BodyAreas {
/// honouring the sandbox presence, `Zoom`, and roster width. This is the single
/// source of truth used by both `draw` (painting) and `pane_at` (hit-testing).
fn body_areas(body: Rect, app: &App) -> BodyAreas {
// Vertical split: chat-column vs sandbox terminal.
let (chat_col, sbx) = if app.sandbox.is_some() {
match app.layout.zoom {
Zoom::Term => (None, Some(body)), // terminal fullscreen
Zoom::Chat => (Some(body), None), // chat fullscreen (terminal hidden)
Zoom::Normal => {
let pty = app.layout.pty_pct;
let split = Layout::vertical([
Constraint::Percentage(100 - pty),
Constraint::Percentage(pty),
])
.split(body);
(Some(split[0]), Some(split[1]))
}
}
} else {
(Some(body), None) // no sandbox → chat owns the whole body
use crate::app::Pane;
let mut out = BodyAreas {
chat: None,
roster: None,
sbx: None,
};
// Horizontal split of the chat column into chat vs roster.
let (chat, roster) = match chat_col {
Some(col) if app.layout.roster_width != 0 => {
let lr = Layout::horizontal([
Constraint::Min(1),
Constraint::Length(app.layout.roster_width),
])
.split(col);
(Some(lr[0]), Some(lr[1]))
// The layout tree is the single source of truth: it honours zoom, sandbox
// presence and roster width, returning one rect per visible pane.
for (pane, rect) in app.layout.regions(body, app.sandbox.is_some()) {
match pane {
Pane::Chat => out.chat = Some(rect),
Pane::Roster => out.roster = Some(rect),
Pane::Terminal => out.sbx = Some(rect),
// The input bar isn't a body region (it's the frame's bottom row);
// `regions` never yields it, so this arm is just for exhaustiveness.
Pane::Input => {}
}
Some(col) => (Some(col), None), // roster hidden
None => (None, None),
};
BodyAreas { chat, roster, sbx }
}
out
}
/// Hit-test a screen cell against the laid-out panes, for click-to-select in
@@ -112,16 +99,19 @@ pub fn pane_at(w: u16, h: u16, app: &App, col: u16, row: u16) -> Option<crate::a
width: w,
height: h,
};
// Mirror draw()'s top-bar / body / input split; only the body is selectable.
// Mirror draw()'s top-bar / body / input split; the body panes and the input
// bar are selectable (the input bar grows its height when focused).
let rows = Layout::vertical([
Constraint::Length(1),
Constraint::Min(1),
Constraint::Length(3),
Constraint::Length(app.layout.input_height()),
])
.split(area);
let areas = body_areas(rows[1], app);
let p = Position { x: col, y: row };
if areas.sbx.is_some_and(|r| r.contains(p)) {
if rows[2].contains(p) {
Some(Pane::Input)
} else if areas.sbx.is_some_and(|r| r.contains(p)) {
Some(Pane::Terminal)
} else if areas.roster.is_some_and(|r| r.contains(p)) {
Some(Pane::Roster)
@@ -185,6 +175,43 @@ fn draw_error(f: &mut Frame, area: Rect, theme: &Theme, msg: &str) {
f.render_widget(popup, rect);
}
/// Masked sudo-password modal (Option C). Renders one bullet per typed char —
/// never the password itself — anchored just above the input box. The buffer it
/// reflects lives in `app.sudo_prompt` and is never sent to chat or the PTY.
fn draw_sudo_prompt(f: &mut Frame, area: Rect, theme: &Theme, len: usize) {
let dots: String = "".repeat(len);
let body = format!("password: {dots}");
let w = area.width.saturating_sub(4).clamp(28, 56);
let h = 3; // one input line + its borders
let x = area.x + (area.width.saturating_sub(w)) / 2;
// Hover just above the input row (bottom of the screen) so it reads as a prompt.
let y = area.y + area.height.saturating_sub(h + 2);
let rect = Rect {
x,
y,
width: w,
height: h,
};
f.render_widget(Clear, rect);
let popup = Paragraph::new(body)
.style(Style::default().fg(theme.title).bg(theme.bg))
.block(
Block::bordered()
.border_style(
Style::default()
.fg(theme.accent)
.add_modifier(Modifier::BOLD),
)
.title(Span::styled(
" 🔒 sudo · Enter launch · Esc cancel ",
Style::default()
.fg(theme.accent)
.add_modifier(Modifier::BOLD),
)),
);
f.render_widget(popup, rect);
}
fn centered(percent_x: u16, percent_y: u16, area: Rect) -> Rect {
let vy = (100u16.saturating_sub(percent_y)) / 2;
let vx = (100u16.saturating_sub(percent_x)) / 2;
@@ -366,13 +393,16 @@ fn help_clusters(theme: &Theme) -> Vec<HelpCluster> {
kv("F4", "fullscreen the terminal (cycle: terminal → chat → split)"),
kv(
"click a pane · F5",
"select a pane to resize (✎ marks it) — F5 cycles terminal → chat → roster",
"select a pane to resize (✎ marks it) — F5 cycles chat → terminal → roster → input",
),
kv(
"↑ / ↓ (terminal/chat selected)",
"grow / shrink that pane's height share",
"↑ / ↓",
"grow / shrink height — chat ↔ terminal with a sandbox; else chat/clergy borrow from the message bar",
),
kv(
"← / →",
"grow / shrink the selected pane's width (left column ↔ roster)",
),
kv("← / → (roster selected)", "narrow / widen the roster column"),
kv("Esc / Enter", "finish editing the selected pane"),
kv("/layout reset", "restore the default split"),
kv(
@@ -782,29 +812,58 @@ fn ai_thinking_title(app: &App) -> String {
}
fn draw_input(f: &mut Frame, area: ratatui::layout::Rect, app: &App, theme: &Theme) {
let input = Paragraph::new(Line::from(vec![
Span::styled("> ", Style::default().fg(theme.accent)),
Span::styled(app.input.as_str(), Style::default().fg(theme.input)),
]))
.block(
Block::bordered()
.border_style(Style::default().fg(if app.pending_offer.is_some() {
theme.accent
use crate::app::Pane;
// Char-wrap "> " + the message at the inner width so a long line flows into
// the (resizable) extra height. We wrap ourselves — rather than ratatui's
// word-wrap — so the cursor lands exactly where the text breaks.
let inner = area.width.saturating_sub(2).max(1) as usize;
let visible = area.height.saturating_sub(2).max(1) as usize;
let prompt = "> ";
let full: Vec<char> = prompt.chars().chain(app.input.chars()).collect();
let mut wrapped: Vec<Line> = Vec::new();
if full.is_empty() {
wrapped.push(Line::from(""));
} else {
for (li, chunk) in full.chunks(inner).enumerate() {
let s: String = chunk.iter().collect();
if li == 0 {
// Split the accented "> " prompt off the first visual line.
let split = prompt.len().min(s.len());
let (pfx, rest) = s.split_at(split);
wrapped.push(Line::from(vec![
Span::styled(pfx.to_string(), Style::default().fg(theme.accent)),
Span::styled(rest.to_string(), Style::default().fg(theme.input)),
]));
} else {
theme.border
}))
wrapped.push(Line::from(Span::styled(s, Style::default().fg(theme.input))));
}
}
}
// Keep the tail (where you're typing) in view when it overflows the box.
let skip = wrapped.len().saturating_sub(visible);
let shown: Vec<Line> = wrapped.into_iter().skip(skip).collect();
// Focused for resize? Accent border + ✎ marker, matching the body panes.
let (decor_style, decor_mark) = edit_decor(app, Pane::Input, theme, theme.border);
let border_style = if app.focused_pane == Some(Pane::Input) {
decor_style
} else if app.pending_offer.is_some() {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
};
let title_text = match &app.pending_offer {
Some(o) => format!(" {} incoming: {} — /accept or /reject ", theme.sigil, o.name),
None if app.driving => format!(" {} DRIVING the shell — Esc to release ", theme.sigil),
None if !app.ai_typing.is_empty() => ai_thinking_title(app),
None => format!("{decor_mark} message · enter send · /drive for shell · ctrl-q quit "),
};
let input = Paragraph::new(shown).block(
Block::bordered()
.border_style(border_style)
.title(Span::styled(
match &app.pending_offer {
Some(o) => format!(
" {} incoming: {} — /accept or /reject ",
theme.sigil, o.name
),
None if app.driving => {
format!(" {} DRIVING the shell — Esc to release ", theme.sigil)
}
None if !app.ai_typing.is_empty() => ai_thinking_title(app),
None => " message · enter send · /drive for shell · ctrl-q quit ".to_string(),
},
title_text,
Style::default().fg(if app.ai_typing.is_empty() {
theme.title
} else {
@@ -814,10 +873,16 @@ fn draw_input(f: &mut Frame, area: ratatui::layout::Rect, app: &App, theme: &The
);
f.render_widget(input, area);
// Cursor after the "> " prompt + current input.
let cx = area.x + 3 + app.input.chars().count() as u16;
let cy = area.y + 1;
if cx < area.x + area.width.saturating_sub(1) {
f.set_cursor_position(Position::new(cx, cy));
// Cursor sits after the last typed char; its wrapped line/col is exact since
// we wrapped at `inner` ourselves. Hidden if it would land past the box tail.
let end = full.len();
let cline = end / inner;
let ccol = end % inner;
if cline >= skip {
let cx = area.x + 1 + ccol as u16;
let cy = area.y + 1 + (cline - skip) as u16;
if cy < area.y + area.height.saturating_sub(1) {
f.set_cursor_position(Position::new(cx, cy));
}
}
}