feat: complete client-server architecture refactoring
Server: - Split into views, routes, helpers, models modules - Merged /ws/talk and /ws/update into single /ws/chat endpoint - Replaced polling with push-based broadcast model - Added username uniqueness validation on connect - Fixed run_server arguments bug (workers parameter) - Removed deprecated loop argument from Sanic listeners - Replaced datetime.utcnow() with timezone-aware datetime.now(timezone.utc) Client: - Rewrote client as single-file module - Migrated from websocket-client to websockets (asyncio) - Fixed websocket-client conflict with asyncio event loop on Windows - Added progress indicators for key generation, exchange, connection - Added animated 3D spinning cube in UI - Updated RSA key from 512 to 2048 bits CLI: - Removed unnecessary asyncio.run() wrapper - Simplified entry point
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@@ -47,13 +47,13 @@ Everything happens in memory only. Nothing is written to disk.
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`python -m venv venv ; .\venv\Scripts\activate ; pip install -r requirements.txt`
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3. Start the server (set a password for client connections):
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`python cmd_chat.py serve 0.0.0.0 1000 --password YOUR_PASSWORD`
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`python cmd_chat.py serve 0.0.0.0 3000 --password YOUR_PASSWORD`
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4. Connect a client:
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`python cmd_chat.py connect SERVER_IP 1000 USERNAME YOUR_PASSWORD`
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`python cmd_chat.py connect SERVER_IP 3000 USERNAME YOUR_PASSWORD`
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Example (local run):
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`python cmd_chat.py connect localhost 1000 tyler YOUR_PASSWORD`
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`python cmd_chat.py connect localhost 3000 tyler YOUR_PASSWORD`
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---
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