feat(layout): fullscreen + interactive pane resizing
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Add a window-management layer so the chat, roster and sandbox-terminal
panes can be resized live and fullscreened, with named presets for
recall.

- New layout.rs: single source of truth for the body split (pty_pct,
  roster_width) and a Zoom state (Normal/Term/Chat), persisted to
  layouts/<slug>.toml like themes. Both ui::draw and app::sbx_dims read
  from it, so resizing just mutates state and clears announced_dims —
  the per-tick loop re-syncs and broadcasts the new PTY grid.
- F4 cycles terminal/chat fullscreen (F-keys aren't forwarded to the
  shell, so nothing is stolen from in-shell apps).
- Interactive editing: click a pane (or F5 to cycle terminal -> chat ->
  roster) to select it; arrows then resize it live, Esc/Enter finishes.
  The selected pane gets a bold accent border and an ✎ title marker.
  ui::pane_at hit-tests against the same body_areas rects draw() paints.
- /layout slimmed to presets only (save/load/list/rm/reset); the old
  numeric pty/chat/roster and full/chatfull/normal verbs are replaced by
  the interactive flow.
- Help menu updated: LAYOUT cluster + KEYS line document F4, click/F5,
  arrows and Esc.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
leetcrypt
2026-06-07 12:53:44 -07:00
parent c9cdd2feca
commit 37d5916b2e
4 changed files with 597 additions and 29 deletions
+145 -23
View File
@@ -1,9 +1,10 @@
//! ratatui rendering — top bar, chat, roster, input.
use crate::app::{App, ChatLine, Role};
use crate::layout::Zoom;
use crate::theme::Theme;
use ratatui::layout::{Constraint, Layout, Position, Rect};
use ratatui::style::{Modifier, Style};
use ratatui::style::{Color, Modifier, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Clear, List, ListItem, Paragraph, Wrap};
use ratatui::Frame;
@@ -26,20 +27,17 @@ pub fn draw(f: &mut Frame, app: &App, theme: &Theme) {
draw_top(f, rows[0], app, theme);
// When a sandbox is live, split the body: chat+roster on top, PTY below.
let (chat_area, sbx_area) = if app.sandbox.is_some() {
let split = Layout::vertical([Constraint::Percentage(45), Constraint::Percentage(55)])
.split(rows[1]);
(split[0], Some(split[1]))
} else {
(rows[1], None)
};
let body = Layout::horizontal([Constraint::Min(1), Constraint::Length(theme.roster_width)])
.split(chat_area);
draw_chat(f, body[0], app, theme);
draw_roster(f, body[1], app, theme);
if let Some(area) = sbx_area {
// Divide the body into chat / roster / sandbox-terminal rects. `body_areas`
// is the single source of truth for that geometry, shared with `pane_at`
// (mouse hit-testing) so what you click is exactly what's painted.
let areas = body_areas(rows[1], app);
if let Some(chat_area) = areas.chat {
draw_chat(f, chat_area, app, theme);
}
if let Some(roster_area) = areas.roster {
draw_roster(f, roster_area, app, theme);
}
if let Some(area) = areas.sbx {
draw_sandbox(f, area, app, theme);
}
draw_input(f, rows[2], app, theme);
@@ -55,6 +53,101 @@ pub fn draw(f: &mut Frame, app: &App, theme: &Theme) {
}
}
/// The body's pane rectangles. Any field is `None` when that pane is hidden
/// (terminal absent, fullscreen zoom, or roster width 0).
struct BodyAreas {
chat: Option<Rect>,
roster: Option<Rect>,
sbx: Option<Rect>,
}
/// Carve the body region (`rows[1]`) into chat / roster / sandbox rectangles,
/// honouring the sandbox presence, `Zoom`, and roster width. This is the single
/// source of truth used by both `draw` (painting) and `pane_at` (hit-testing).
fn body_areas(body: Rect, app: &App) -> BodyAreas {
// Vertical split: chat-column vs sandbox terminal.
let (chat_col, sbx) = if app.sandbox.is_some() {
match app.layout.zoom {
Zoom::Term => (None, Some(body)), // terminal fullscreen
Zoom::Chat => (Some(body), None), // chat fullscreen (terminal hidden)
Zoom::Normal => {
let pty = app.layout.pty_pct;
let split = Layout::vertical([
Constraint::Percentage(100 - pty),
Constraint::Percentage(pty),
])
.split(body);
(Some(split[0]), Some(split[1]))
}
}
} else {
(Some(body), None) // no sandbox → chat owns the whole body
};
// Horizontal split of the chat column into chat vs roster.
let (chat, roster) = match chat_col {
Some(col) if app.layout.roster_width != 0 => {
let lr = Layout::horizontal([
Constraint::Min(1),
Constraint::Length(app.layout.roster_width),
])
.split(col);
(Some(lr[0]), Some(lr[1]))
}
Some(col) => (Some(col), None), // roster hidden
None => (None, None),
};
BodyAreas { chat, roster, sbx }
}
/// Hit-test a screen cell against the laid-out panes, for click-to-select in
/// interactive layout editing. Recomputes the exact rects `draw` used (via the
/// shared `body_areas`) so a click lands on the pane the user actually sees.
pub fn pane_at(w: u16, h: u16, app: &App, col: u16, row: u16) -> Option<crate::app::Pane> {
use crate::app::Pane;
let area = Rect {
x: 0,
y: 0,
width: w,
height: h,
};
// Mirror draw()'s top-bar / body / input split; only the body is selectable.
let rows = Layout::vertical([
Constraint::Length(1),
Constraint::Min(1),
Constraint::Length(3),
])
.split(area);
let areas = body_areas(rows[1], app);
let p = Position { x: col, y: row };
if areas.sbx.is_some_and(|r| r.contains(p)) {
Some(Pane::Terminal)
} else if areas.roster.is_some_and(|r| r.contains(p)) {
Some(Pane::Roster)
} else if areas.chat.is_some_and(|r| r.contains(p)) {
Some(Pane::Chat)
} else {
None
}
}
/// Border decoration for a pane: when it's the one selected for interactive
/// resize (F5 / click), give it a bold accent border and an "✎" title marker so
/// it's obvious which pane the arrows will move; otherwise the plain `base`.
fn edit_decor(app: &App, pane: crate::app::Pane, theme: &Theme, base: Color) -> (Style, &'static str) {
if app.focused_pane == Some(pane) {
(
Style::default()
.fg(theme.accent)
.add_modifier(Modifier::BOLD),
"",
)
} else {
(Style::default().fg(base), "")
}
}
/// Transient error popup, anchored top-right over the clergy so it never bleeds
/// onto the input box. Cleared by the next keypress (see the run loop).
fn draw_error(f: &mut Frame, area: Rect, theme: &Theme, msg: &str) {
@@ -267,11 +360,34 @@ fn help_clusters(theme: &Theme) -> Vec<HelpCluster> {
),
],
},
HelpCluster {
title: "LAYOUT (resize panes)",
items: vec![
kv("F4", "fullscreen the terminal (cycle: terminal → chat → split)"),
kv(
"click a pane · F5",
"select a pane to resize (✎ marks it) — F5 cycles terminal → chat → roster",
),
kv(
"↑ / ↓ (terminal/chat selected)",
"grow / shrink that pane's height share",
),
kv("← / → (roster selected)", "narrow / widen the roster column"),
kv("Esc / Enter", "finish editing the selected pane"),
kv("/layout reset", "restore the default split"),
kv(
"/layout save <name> · load <name>",
"remember an arrangement and re-apply it later",
),
kv("/layout list · rm <name>", "list or delete saved layouts"),
],
},
HelpCluster {
title: "KEYS",
items: vec![
kv("Enter", "send chat message"),
kv("F1 · /help", "toggle this help"),
kv("F4 · F5 · click", "layout: fullscreen terminal · select pane to resize (see LAYOUT)"),
kv("Ctrl-C (while driving)", "interrupt the running command"),
kv(
"Ctrl-X (owner, not driving)",
@@ -472,15 +588,16 @@ fn draw_sandbox(f: &mut Frame, area: ratatui::layout::Rect, app: &App, theme: &T
} else {
" · /drive (or F2) · ↑/↓/wheel scroll".to_string()
};
let title = format!(" sandbox · {}{} ", sv.backend, drive);
let border = if app.driving {
let base = if app.driving {
theme.accent
} else {
theme.border
};
let (border_style, mark) = edit_decor(app, crate::app::Pane::Terminal, theme, base);
let title = format!(" {mark}sandbox · {}{} ", sv.backend, drive);
let pane = Paragraph::new(lines).block(
Block::bordered()
.border_style(Style::default().fg(border))
.border_style(border_style)
.title(Span::styled(title, Style::default().fg(theme.title))),
);
f.render_widget(pane, area);
@@ -586,15 +703,16 @@ fn draw_chat(f: &mut Frame, area: ratatui::layout::Rect, app: &App, theme: &Them
let max_scroll = total_rows.saturating_sub(inner_h);
let scroll = max_scroll.saturating_sub(app.chat_scroll) as u16;
let (border_style, mark) = edit_decor(app, crate::app::Pane::Chat, theme, theme.border);
let title = if app.chat_scroll > 0 {
format!(" chat ↑{} (End=live) ", app.chat_scroll)
format!(" {mark}chat ↑{} (End=live) ", app.chat_scroll)
} else {
" chat ".to_string()
format!(" {mark}chat ")
};
let chat = Paragraph::new(lines)
.block(
Block::bordered()
.border_style(Style::default().fg(theme.border))
.border_style(border_style)
.title(Span::styled(title, Style::default().fg(theme.title))),
)
.wrap(Wrap { trim: false })
@@ -639,10 +757,14 @@ fn draw_roster(f: &mut Frame, area: ratatui::layout::Rect, app: &App, theme: &Th
)))
})
.collect();
let (border_style, mark) = edit_decor(app, crate::app::Pane::Roster, theme, theme.border);
let roster = List::new(items).block(
Block::bordered()
.border_style(Style::default().fg(theme.border))
.title(Span::styled(" clergy ", Style::default().fg(theme.title))),
.border_style(border_style)
.title(Span::styled(
format!(" {mark}clergy "),
Style::default().fg(theme.title),
)),
);
f.render_widget(roster, area);
}