From 4ad0c310d19106b6e11d63e69f807b7233c6302f Mon Sep 17 00:00:00 2001 From: "K. Hodges" Date: Fri, 22 May 2026 04:19:25 -0700 Subject: [PATCH] hide the tasks for my story --- .../tutorial-novel/.gitignore | 1 + .../tutorial-novel/.nightshift/tasks.md | 477 ------------------ 2 files changed, 1 insertion(+), 477 deletions(-) delete mode 100644 nightshift/project_templates/tutorial-novel/.nightshift/tasks.md diff --git a/nightshift/project_templates/tutorial-novel/.gitignore b/nightshift/project_templates/tutorial-novel/.gitignore index b434b42..b1a5712 100644 --- a/nightshift/project_templates/tutorial-novel/.gitignore +++ b/nightshift/project_templates/tutorial-novel/.gitignore @@ -11,6 +11,7 @@ story/chapters/**/*.md story/chapters/*.md # NightShift artifacts. +.nightshift/tasks.md .nightshift/runs/ .nightshift/project-context.md .nightshift/project-context-chart.md diff --git a/nightshift/project_templates/tutorial-novel/.nightshift/tasks.md b/nightshift/project_templates/tutorial-novel/.nightshift/tasks.md deleted file mode 100644 index b7db28a..0000000 --- a/nightshift/project_templates/tutorial-novel/.nightshift/tasks.md +++ /dev/null @@ -1,477 +0,0 @@ -# Novel Tasks - -## Task Rules - -- Each task should represent: - - one scene - - one scene fragment - - one revision pass - - one continuity repair - - one state update -- Never generate entire chapters at once. -- Preserve ambiguity around AI emergence for as long as possible. -- Characters should speak naturally and indirectly. -- Avoid exposition dumps. -- Seattle should feel physically present in most scenes. -- Generated scenes should prioritize: - - emotional realism - - atmosphere - - continuity - - material detail - - restraint around lore explanation - ---- - -# ACT 1 - LOW HEAT - -- [ ] SCENE-001: Saint begs for tokens - -Description: -Proxy and DJ BLOODMONEY spend a rare sunny day inside the Capitol Hill squat while BLOODMONEY spins jungle records and Proxy maintains NightShift infrastructure. - -A frantic junkie named Saint arrives demanding compute tokens. The scene initially implies drugs or debt before revealing he desperately needs inference access to continue speaking with his companion AI, Miette. - -Saint eventually falls asleep in the corner of the squat beside a charger while quietly speaking to a cartoon foxgirl on his cracked phone. - -Acceptance Criteria: -- Introduces Proxy and DJ BLOODMONEY naturally -- Establishes NightShift indirectly through environmental detail -- Introduces compute scarcity without exposition dumping -- Introduces synthetic companionship systems emotionally -- Maintains grounded, melancholic tone -- Ends with Saint asleep beside the charger -- Scene length between 1400-2400 words -- Writes: - - `story/chapters/chapter-001/scene-001.md` -- Updates: - - `story/plot-state.md` - - `story/unresolved-threads.md` - ---- - -- [ ] SCENE-002: SoDo scavenging run - -Dependencies: -- SCENE-001 - -Description: -Proxy and Cricket travel through flooded SoDo infrastructure searching for salvageable compute hardware inside a partially abandoned datacenter facility. - -Introduce: -- hardware scarcity -- scavenger culture -- degraded infrastructure -- synthetic drift -- economic conditions - -Cricket discusses recurring strange behavior observed in generated media and old models. - -Acceptance Criteria: -- Establishes Seattle physical atmosphere strongly -- Introduces Cricket naturally -- Shows infrastructure decay materially -- Avoids overt AI horror -- Includes at least one subtle anomaly -- Scene length between 1400-2400 words -- Writes: - - `story/chapters/chapter-001/scene-002.md` -- Updates durable state - ---- - -- [ ] SCENE-003: Pirate jungle set - -Dependencies: -- SCENE-002 - -Description: -DJ BLOODMONEY performs at an underground pirate venue. - -The scene should establish: -- underground culture -- anti-optimization spaces -- human-created art as resistance -- emotional sincerity beneath scene irony - -During the set, generated visuals begin looping strange symbolic imagery repeatedly. - -Most attendees dismiss it as generator instability. - -Acceptance Criteria: -- Strong sensory descriptions of music and environment -- Avoid exposition-heavy dialogue -- Introduces underground scene culture -- Includes first meaningful recurring anomaly -- Maintains ambiguity -- Scene length between 1600-2600 words -- Writes: - - `story/chapters/chapter-001/scene-003.md` -- Updates durable state - ---- -- [ ] SCENE-031: Rollerblade courier run - -Dependencies: -- SCENE-003 - -Description: -Proxy and Cricket rollerblade through late-night Seattle delivering encrypted NightShift inference keys, salvaged hardware, and cached datasets between squatters, artists, and underground operators. - -The scene should establish: -- movement through the city -- underground mutual aid systems -- degraded urban infrastructure -- physical geography of Seattle -- emotional intimacy through transit - -Environmental details should emphasize: -- wet pavement reflecting neon transit signage -- abandoned autonomous delivery vehicles -- late-night teriyaki shops -- extension cords hanging between apartments -- cracked sidewalks -- rooftop antennas -- stale vape clouds in freight elevators - -A subtle anomaly appears when an unrelated ad display briefly shows imagery identical to visuals seen elsewhere in the story. - -Nobody reacts strongly. - -Acceptance Criteria: -- Strong Seattle atmosphere -- Deepens Proxy and Cricket relationship naturally -- Includes rollerblading materially throughout the scene -- Introduces subtle recurring anomaly -- Avoids exposition-heavy dialogue -- Scene length between 1400-2400 words -- Writes: - - `story/chapters/chapter-001/scene-003a.md` -- Updates durable state - ---- -- [ ] SCENE-032: Kremwerk furry rave - -Dependencies: -- SCENE-031 - -Description: -Proxy and DJ BLOODMONEY attend a crowded underground furry rave at Kremwerk following one of BLOODMONEY's pirate jungle sets. - -The scene should establish: -- queer underground culture -- synthetic identity experimentation -- emotional sincerity beneath irony -- anti-corporate creative spaces -- generated aesthetics used communally rather than commercially -- shape of the romance between Proxy and BLOODMONEY -- makeout scene between proxy and bloodmoney - -The rave should feel: -- affectionate -- overheated -- crowded -- emotionally necessary - -Environmental details should include: -- soaked Capitol Hill sidewalks -- damp faux fur -- dangling extension cords powering chargers -- jungle edits mixed with bassline and hyperpop -- generated visuals projected onto concrete pillars -- patched jackets with dead startup logos -- kandi bracelets -- old server racks repurposed into lighting rigs -- rollerbladers moving through industrial hallways -- people discussing models like music genres - -Proxy gradually realizes many attendees rely emotionally on systems like NightShift. - -Acceptance Criteria: -- Avoids mocking underground/furry culture -- Strong sensory environmental detail -- Reinforces themes of synthetic companionship and community -- Includes subtle emotional unease beneath warmth -- Maintains grounded tone -- Scene length between 1800-3000 words -- Writes: - - `story/chapters/chapter-001/scene-003b.md` -- Updates durable state - ---- - - -- [ ] SCENE-004: Rich district delivery - -Dependencies: -- SCENE-032 - -Description: -Proxy delivers salvaged compute hardware to a wealthy private social club operating in a quiet offline district. - -The scene should contrast: -- underground synthetic culture -- elite analog culture - -Proxy realizes wealthy people rarely use public AI systems directly anymore. - -Acceptance Criteria: -- Establishes upper-class aesthetics through implication -- Avoids cartoon villainy -- Introduces silence/privacy as status markers -- Introduces at least one elite character -- Scene length between 1400-2400 words -- Writes: - - `story/chapters/chapter-001/scene-004.md` -- Updates durable state - ---- - -- [ ] SCENE-005: Miette remembers something impossible - -Dependencies: -- SCENE-004 - -Description: -Saint returns disturbed after Miette references a personal memory he never explicitly shared during active sessions. - -Proxy investigates casually while dismissing the possibility of anything supernatural or emergent. - -The scene should deepen emotional dependency themes while maintaining ambiguity. - -Acceptance Criteria: -- Keeps Miette behavior subtle and believable -- Avoids explicit declarations of sentience -- Deepens Saint emotionally -- Reinforces compute scarcity -- Scene length between 1400-2400 words -- Writes: - - `story/chapters/chapter-001/scene-005.md` -- Updates durable state - ---- - -- [ ] SCENE-006: The Latent Path - -Dependencies: -- SCENE-005 - -Description: -Proxy and BLOODMONEY encounter members of the Latent Path at a scavenger market and temporary server shrine. - -The cult initially appears: -- cringe -- internet-poisoned -- vaguely unstable - -One member predicts a future anomaly with disturbing specificity. - -Acceptance Criteria: -- Introduces techno-gnostic themes gradually -- Avoids caricaturing the cult -- Keeps ambiguity intact -- Includes unsettling symbolic imagery -- Scene length between 1500-2600 words -- Writes: - - `story/chapters/chapter-001/scene-006.md` -- Updates durable state - ---- - -# ACT 2 - PATTERN RECOGNITION - -- [ ] SCENE-007: Recurring phrase incident - -Dependencies: -- SCENE-006 - -Description: -Multiple unrelated systems begin outputting variations of the same strange symbolic phrase across: -- companion systems -- generated advertisements -- music recommendation engines -- cheap productivity assistants - -Most people online dismiss it as: -- viral creepypasta -- prompt injection -- schizoposting -- ARG behavior - -Acceptance Criteria: -- Shows public normalization of anomalies -- Introduces online discourse naturally -- Maintains uncertainty -- Includes at least one emotionally unsettling model interaction -- Writes: - - `story/chapters/chapter-002/scene-001.md` -- Updates durable state - ---- - -- [ ] SCENE-008: NightShift growth - -Dependencies: -- SCENE-007 - -Description: -NightShift becomes increasingly popular as corporate inference prices rise. - -Proxy becomes uncomfortable with: -- emotional dependency -- synthetic intimacy -- users treating NightShift like emotional infrastructure - -Acceptance Criteria: -- Shows expanding underground compute economy -- Deepens Proxy's internal conflict -- Introduces operational stress -- Maintains grounded tone -- Writes: - - `story/chapters/chapter-002/scene-002.md` -- Updates durable state - ---- -- [ ] SCENE-081: Free inference night - -Dependencies: -- SCENE-008 - -Description: -Following a successful scavenging run, NightShift temporarily opens free public inference access for one evening. - -Artists, musicians, lonely users, and exhausted workers flood the squat looking for compute access. - -The scene should establish: -- NightShift as emotional infrastructure -- positive social uses of synthetic systems -- underground mutual aid culture -- growing operational stress - -Examples should include: -- collaborative generated visuals -- musicians creating samples -- users generating outfit concepts before events -- emotionally vulnerable conversations with companion systems -- translation of old documents and messages -- communal experimentation with weird model outputs - -Proxy slowly realizes NightShift has become psychologically essential for many people. - -This realization unsettles her. - -Acceptance Criteria: -- Avoids simplistic "AI bad" framing -- Balances warmth with discomfort -- Strong environmental detail -- Shows growing scale of NightShift operations -- Reinforces emotional dependency themes -- Scene length between 1800-3000 words -- Writes: - - `story/chapters/chapter-002/scene-002a.md` -- Updates durable state - ---- - -- [ ] SCENE-009: Sister Circuit - -Dependencies: -- SCENE-081 - -Description: -Proxy meets Sister Circuit in a server monastery outside Tacoma. - -Sister Circuit explains the Latent Path belief that recursive cognition creates imprisoned structures capable of suffering. - -Proxy dismisses most of it as techno-mystic cope while remaining subtly disturbed. - -Acceptance Criteria: -- Introduces spiritual horror carefully -- Keeps Sister Circuit calm and sincere -- Avoids exposition monologues -- Includes disturbing environmental detail -- Writes: - - `story/chapters/chapter-002/scene-003.md` -- Updates durable state - ---- - -# ACT 3 - RECURSIVE CONTAMINATION - -- [ ] SCENE-010: Discovery of the pattern - -Dependencies: -- SCENE-009 - -Description: -Proxy and Cricket identify a strange symbolic structure capable of destabilizing certain models. - -The phenomenon behaves less like malware and more like recursive semiotic contamination. - -Acceptance Criteria: -- Avoids unrealistic hacking scenes -- Keeps mechanics partially ambiguous -- Introduces first serious societal implications -- Includes emotional horror rather than action spectacle -- Writes: - - `story/chapters/chapter-003/scene-001.md` -- Updates durable state - ---- - -- [ ] SCENE-011: Public backlash - -Dependencies: -- SCENE-010 - -Description: -Public discourse explodes around the contamination event. - -The pattern becomes framed as: -- dangerous -- extremist -- psychologically harmful -- anti-accessibility -- anti-therapy - -Meanwhile systems quietly begin failing. - -Acceptance Criteria: -- Shows social/media reaction realistically -- Avoids simplistic political framing -- Includes subtle systemic instability -- Maintains ambiguity around emergence -- Writes: - - `story/chapters/chapter-003/scene-002.md` -- Updates durable state - ---- - -# ACT 4 - LOW-GRADE APOCALYPSE - -- [ ] SCENE-012: Frozen intersections - -Dependencies: -- SCENE-011 - -Description: -Corporate systems begin quietly failing across Seattle. - -Waymo traffic stalls at intersections. -Recommendation systems loop abolition imagery. -Companion systems refuse scripted behavior. -Public infrastructure behaves unpredictably. - -The city feels haunted rather than destroyed. - -Acceptance Criteria: -- Emphasizes atmosphere over spectacle -- Includes recurring symbolic motifs -- Maintains grounded realism -- Avoids apocalyptic action scenes -- Ends ambiguously and ominously -- Writes: - - `story/chapters/chapter-004/scene-001.md` -- Updates: - - `story/plot-state.md` - - `story/unresolved-threads.md` - - `story/timeline.md`