# LifeRPG Plugin System This document outlines the design and implementation of the LifeRPG plugin system using WebAssembly (WASM) for secure sandboxing. ## Overview The LifeRPG plugin system enables users and developers to extend the functionality of the application without modifying the core codebase. Plugins run in a secure sandbox environment with controlled access to application resources. ## Design Goals 1. **Security**: Plugins must run in a secure sandbox with explicit permissions 2. **Performance**: Minimal overhead for plugin execution 3. **Simplicity**: Easy to develop and deploy plugins 4. **Portability**: Plugins should work across all platforms (web, mobile, desktop) 5. **Versioning**: Support for plugin versioning and compatibility checking ## Architecture ### High-Level Architecture ``` ┌───────────────────────────────────────────────────────────────┐ │ LifeRPG Core │ │ │ │ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │ │ │ Plugin Manager │ │ Plugin Registry │ │ Core API │ │ │ └────────┬────────┘ └───────┬─────────┘ └──────┬──────┘ │ │ │ │ │ │ └───────────┼────────────────────┼────────────────────┼─────────┘ │ │ │ ▼ ▼ ▼ ┌───────────────────────────────────────────────────────────────┐ │ Plugin Interface │ │ │ │ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │ │ │ Host Functions │ │ Extension Points│ │ Plugin API │ │ │ └─────────────────┘ └─────────────────┘ └─────────────┘ │ │ │ └───────────────────────────────────────────────────────────────┘ │ │ │ ▼ ▼ ▼ ┌───────────────────────────────────────────────────────────────┐ │ Plugin Sandbox │ │ │ │ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │ │ │ WASM Runtime │ │ Resource Limits │ │ Plugin Code │ │ │ └─────────────────┘ └─────────────────┘ └─────────────┘ │ │ │ └───────────────────────────────────────────────────────────────┘ ``` ### Key Components #### 1. Plugin Manager The Plugin Manager is responsible for: - Loading and unloading plugins - Managing plugin lifecycle - Enforcing permissions and resource limits - Handling plugin errors and crashes ```typescript class PluginManager { // Load a plugin from a WASM binary async loadPlugin(pluginId: string, wasmBinary: ArrayBuffer): Promise; // Unload a plugin async unloadPlugin(pluginId: string): Promise; // Get a list of loaded plugins getLoadedPlugins(): Plugin[]; // Enable/disable a plugin setPluginEnabled(pluginId: string, enabled: boolean): void; } ``` #### 2. Plugin Registry The Plugin Registry manages: - Plugin metadata storage - Version compatibility checking - Plugin discovery and marketplace - User plugin preferences ```typescript class PluginRegistry { // Register a new plugin async registerPlugin(metadata: PluginMetadata, wasmBinary: ArrayBuffer): Promise; // Update an existing plugin async updatePlugin(pluginId: string, metadata: PluginMetadata, wasmBinary: ArrayBuffer): Promise; // Get plugin metadata getPluginMetadata(pluginId: string): PluginMetadata; // List available plugins listAvailablePlugins(filters?: PluginFilters): PluginMetadata[]; // Check if a plugin is compatible with the current app version isPluginCompatible(pluginId: string): boolean; } ``` #### 3. Plugin Interface The Plugin Interface defines: - Host functions available to plugins - Extension points where plugins can integrate - Standard plugin API ```typescript interface PluginInterface { // Core APIs available to plugins core: { // Data access APIs data: { getHabits(): Promise; getProjects(): Promise; // ...etc }; // UI integration ui: { registerView(viewId: string, component: PluginView): void; registerMenuItem(menuId: string, item: MenuItem): void; // ...etc }; // Events events: { on(event: string, callback: Function): void; emit(event: string, data: any): void; // ...etc }; }; // Host environment information environment: { appVersion: string; platform: 'web' | 'mobile' | 'desktop'; capabilities: string[]; }; // Utilities utils: { logger: Logger; storage: PluginStorage; http: HttpClient; }; } ``` #### 4. WASM Sandbox The WASM Sandbox provides: - Secure execution environment - Memory and CPU limits - Network access controls - Storage quotas ```typescript class WasmSandbox { // Create a new sandbox with specified limits constructor(options: SandboxOptions); // Load WASM binary into the sandbox async loadWasmModule(binary: ArrayBuffer): Promise; // Execute a function in the sandbox async callFunction(functionName: string, ...args: any[]): Promise; // Set resource limits setResourceLimits(limits: ResourceLimits): void; // Check resource usage getResourceUsage(): ResourceUsage; // Terminate sandbox (for runaway plugins) terminate(): void; } ``` ## Plugin Development ### Plugin Structure A plugin consists of: 1. WASM binary (compiled from various languages) 2. Manifest file (metadata, permissions, extension points) 3. Optional assets (images, styles, etc.) ```json // plugin.json manifest example { "id": "com.example.myplugin", "name": "My Custom Plugin", "version": "1.0.0", "author": "Example Developer", "description": "A custom plugin for LifeRPG", "homepage": "https://example.com/myplugin", "targetApiVersion": "1.0", "minAppVersion": "2.0.0", "permissions": [ "habits:read", "projects:read", "ui:dashboard", "storage:plugin" ], "extensionPoints": [ "dashboard.widget", "habit.actions", "reports.custom" ], "entryPoint": "initialize", "resourceLimits": { "memory": "16MB", "storage": "5MB", "cpu": "moderate" } } ``` ### Supported Languages Plugins can be developed in any language that compiles to WebAssembly: 1. **TypeScript/JavaScript** (via AssemblyScript) 2. **Rust** (native WASM support) 3. **C/C++** (via Emscripten) 4. **Go** (with WASM target) The recommended language is TypeScript with AssemblyScript for ease of development and type safety. ### Development Workflow 1. **Setup**: Use the LifeRPG Plugin SDK ```bash npm install @liferpg/plugin-sdk ``` 2. **Develop**: Create your plugin using the plugin template ```typescript // plugin.ts import { LifeRPG, PluginContext } from '@liferpg/plugin-sdk'; export function initialize(context: PluginContext): void { // Register a dashboard widget context.ui.registerDashboardWidget({ id: 'my-custom-widget', title: 'My Widget', size: 'medium', render: () => { // Return widget HTML/components return `
My Custom Widget
`; } }); // Listen for events context.events.on('habit.completed', (habit) => { context.logger.info(`Habit completed: ${habit.title}`); }); } ``` 3. **Build**: Compile to WASM ```bash npm run build ``` 4. **Test**: Use the plugin development server ```bash npm run dev ``` 5. **Package**: Create a plugin package ```bash npm run package ``` 6. **Publish**: Submit to the LifeRPG plugin marketplace or distribute directly ## Extension Points The plugin system offers various extension points where plugins can integrate with the application: ### UI Extension Points 1. **Dashboard Widgets**: Add custom widgets to the dashboard 2. **Habit Views**: Custom views for habits 3. **Project Views**: Custom views for projects 4. **Reports**: Custom reporting and analytics 5. **Settings Pages**: Add custom settings pages 6. **Navigation Items**: Add items to navigation menus ### Data Extension Points 1. **Custom Fields**: Add custom fields to habits, projects, etc. 2. **Data Validators**: Add custom validation rules 3. **Data Processors**: Process data before/after CRUD operations 4. **Exporters/Importers**: Custom data export/import formats ### Logic Extension Points 1. **Achievement Rules**: Define custom achievement conditions 2. **Habit Completion Rules**: Custom rules for habit completion 3. **Scoring Algorithms**: Custom XP calculation 4. **Notification Triggers**: Custom notification conditions ## Security Model ### Permission System Plugins must request permissions for the resources they need to access: ``` habits:read - Read habit data habits:write - Create/update habits projects:read - Read project data projects:write - Create/update projects ui:dashboard - Add dashboard widgets ui:settings - Add settings pages storage:plugin - Use plugin storage network:same-origin - Make network requests to same origin network:external - Make network requests to external domains ``` Permissions are shown to users during plugin installation and updates. ### Sandbox Restrictions - **Memory**: Limited heap size - **CPU**: Execution time limits - **Network**: Controlled via permissions - **Storage**: Quota-based plugin storage - **DOM**: No direct DOM access (must use provided APIs) ### Validation and Review - **Automatic Validation**: Static analysis for security issues - **Manual Review**: Optional review process for marketplace plugins - **User Ratings**: Community reviews and ratings - **Revocation**: Ability to revoke plugins with security issues ## Implementation Plan ### Phase 1: Core Infrastructure 1. Implement basic WASM sandbox 2. Create plugin manager and registry 3. Define plugin interface and host functions 4. Build plugin packaging tools ### Phase 2: Basic Extension Points 1. Implement dashboard widget extension point 2. Add settings page extension point 3. Create custom reporting extension point 4. Build plugin marketplace UI ### Phase 3: Advanced Features 1. Add more extension points 2. Implement comprehensive permission system 3. Add resource monitoring and limits 4. Create plugin developer documentation and examples ## Example Plugins ### 1. Pomodoro Timer A plugin that adds a Pomodoro timer widget to the dashboard and integrates with habit tracking. ```typescript // pomodoro-plugin.ts export function initialize(context: PluginContext): void { // Add dashboard widget context.ui.registerDashboardWidget({ id: 'pomodoro-timer', title: 'Pomodoro Timer', size: 'medium', render: () => { return renderPomodoroTimer(); } }); // Add settings page context.ui.registerSettingsPage({ id: 'pomodoro-settings', title: 'Pomodoro Settings', render: () => { return renderPomodoroSettings(); } }); // When timer completes, offer to mark related habit as complete context.events.on('pomodoro.complete', async () => { const habits = await context.data.getHabits({ today: true }); // Show completion dialog }); } ``` ### 2. GitHub Integration A plugin that connects with GitHub to track coding-related habits and progress. ```typescript // github-plugin.ts export function initialize(context: PluginContext): void { // Add GitHub connection settings context.ui.registerSettingsPage({ id: 'github-settings', title: 'GitHub Connection', render: () => { return renderGitHubSettings(); } }); // Add GitHub stats widget context.ui.registerDashboardWidget({ id: 'github-stats', title: 'GitHub Activity', size: 'large', render: async () => { const stats = await fetchGitHubStats(); return renderGitHubStatsWidget(stats); } }); // Sync GitHub activity daily context.scheduler.scheduleDaily('github-sync', async () => { await syncGitHubActivity(); }); } ``` ### 3. Custom Data Visualizer A plugin that provides advanced data visualization for habit tracking. ```typescript // data-viz-plugin.ts export function initialize(context: PluginContext): void { // Register custom report context.ui.registerReport({ id: 'advanced-visualization', title: 'Advanced Analytics', render: async () => { const habitData = await context.data.getHabitLogs({ timeRange: { from: '30d' } }); return renderAdvancedVisualization(habitData); } }); // Add visualization widget to dashboard context.ui.registerDashboardWidget({ id: 'viz-summary', title: 'Progress Visualization', size: 'large', render: async () => { return renderVisualizationSummary(); } }); } ``` ## Conclusion The LifeRPG plugin system provides a powerful yet secure way to extend the application's functionality. By using WebAssembly for sandboxing, we can offer both security and performance while supporting a wide range of programming languages for plugin development. This design allows for a rich ecosystem of plugins that can enhance the LifeRPG experience without compromising on security or stability. --- ## Appendix: WebAssembly Resources - [WebAssembly Official Site](https://webassembly.org/) - [AssemblyScript](https://www.assemblyscript.org/) - [Rust and WebAssembly](https://rustwasm.github.io/docs/book/) - [Emscripten](https://emscripten.org/) - [WASI: WebAssembly System Interface](https://wasi.dev/)