🧙♂️ Transform LifeRPG into The Wizard's Grimoire - Production-Ready Application
✨ Major Features Added: - Complete magical theming and rebranding from LifeRPG to The Wizard's Grimoire - Production-grade React frontend with Tailwind CSS v4 and magical aesthetics - Comprehensive analytics dashboard with Recharts integration (ScryingPortal) - Push notifications system with PWA service worker support - Drag & drop functionality using @dnd-kit for habit reordering - Social features with friends system and leaderboards - Performance optimization tools and monitoring - Mobile app enhancement with PWA installation support 🏗️ Technical Infrastructure: - Advanced service worker with offline support and background sync - Zustand state management for scalable application state - Production-ready UI component system with enhanced Button, Card, Input - Progressive Web App (PWA) with manifest and app installation - FastAPI backend with comprehensive API endpoints - Docker containerization and CI/CD pipeline setup 📱 Progressive Web App Features: - Offline functionality with intelligent caching - Push notification support for habit reminders - App installation on mobile and desktop platforms - Background sync for offline data management - Performance monitoring and optimization tools 🎨 User Experience: - Magical wizard/grimoire theming throughout application - Responsive design optimized for all device sizes - Drag & drop habit management with smooth animations - Interactive analytics with multiple chart types - Social connectivity with friends and competitive features - Comprehensive notification and performance settings 🔧 Developer Experience: - Modern development stack with Vite and React - Comprehensive testing setup and CI/CD pipelines - Code quality tools with pre-commit hooks - Docker development environment - Detailed documentation and implementation guides This represents a complete transformation from prototype to production-ready application with enterprise-grade features and magical user experience.
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# LifeRPG Plugin System
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This document outlines the design and implementation of the LifeRPG plugin system using WebAssembly (WASM) for secure sandboxing.
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## Overview
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The LifeRPG plugin system enables users and developers to extend the functionality of the application without modifying the core codebase. Plugins run in a secure sandbox environment with controlled access to application resources.
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## Design Goals
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1. **Security**: Plugins must run in a secure sandbox with explicit permissions
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2. **Performance**: Minimal overhead for plugin execution
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3. **Simplicity**: Easy to develop and deploy plugins
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4. **Portability**: Plugins should work across all platforms (web, mobile, desktop)
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5. **Versioning**: Support for plugin versioning and compatibility checking
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## Architecture
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### High-Level Architecture
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```
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┌───────────────────────────────────────────────────────────────┐
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│ LifeRPG Core │
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│ │
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│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │
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│ │ Plugin Manager │ │ Plugin Registry │ │ Core API │ │
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│ └────────┬────────┘ └───────┬─────────┘ └──────┬──────┘ │
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│ │ │ │ │
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└───────────┼────────────────────┼────────────────────┼─────────┘
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│ │ │
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▼ ▼ ▼
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┌───────────────────────────────────────────────────────────────┐
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│ Plugin Interface │
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│ │
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│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │
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│ │ Host Functions │ │ Extension Points│ │ Plugin API │ │
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│ └─────────────────┘ └─────────────────┘ └─────────────┘ │
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│ │
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└───────────────────────────────────────────────────────────────┘
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│ │ │
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▼ ▼ ▼
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┌───────────────────────────────────────────────────────────────┐
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│ Plugin Sandbox │
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│ │
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│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────┐ │
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│ │ WASM Runtime │ │ Resource Limits │ │ Plugin Code │ │
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│ └─────────────────┘ └─────────────────┘ └─────────────┘ │
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│ │
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└───────────────────────────────────────────────────────────────┘
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```
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### Key Components
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#### 1. Plugin Manager
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The Plugin Manager is responsible for:
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- Loading and unloading plugins
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- Managing plugin lifecycle
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- Enforcing permissions and resource limits
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- Handling plugin errors and crashes
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```typescript
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class PluginManager {
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// Load a plugin from a WASM binary
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async loadPlugin(pluginId: string, wasmBinary: ArrayBuffer): Promise<Plugin>;
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// Unload a plugin
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async unloadPlugin(pluginId: string): Promise<void>;
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// Get a list of loaded plugins
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getLoadedPlugins(): Plugin[];
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// Enable/disable a plugin
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setPluginEnabled(pluginId: string, enabled: boolean): void;
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}
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```
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#### 2. Plugin Registry
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The Plugin Registry manages:
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- Plugin metadata storage
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- Version compatibility checking
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- Plugin discovery and marketplace
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- User plugin preferences
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```typescript
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class PluginRegistry {
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// Register a new plugin
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async registerPlugin(metadata: PluginMetadata, wasmBinary: ArrayBuffer): Promise<string>;
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// Update an existing plugin
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async updatePlugin(pluginId: string, metadata: PluginMetadata, wasmBinary: ArrayBuffer): Promise<void>;
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// Get plugin metadata
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getPluginMetadata(pluginId: string): PluginMetadata;
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// List available plugins
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listAvailablePlugins(filters?: PluginFilters): PluginMetadata[];
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// Check if a plugin is compatible with the current app version
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isPluginCompatible(pluginId: string): boolean;
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}
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```
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#### 3. Plugin Interface
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The Plugin Interface defines:
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- Host functions available to plugins
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- Extension points where plugins can integrate
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- Standard plugin API
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```typescript
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interface PluginInterface {
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// Core APIs available to plugins
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core: {
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// Data access APIs
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data: {
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getHabits(): Promise<Habit[]>;
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getProjects(): Promise<Project[]>;
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// ...etc
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};
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// UI integration
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ui: {
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registerView(viewId: string, component: PluginView): void;
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registerMenuItem(menuId: string, item: MenuItem): void;
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// ...etc
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};
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// Events
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events: {
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on(event: string, callback: Function): void;
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emit(event: string, data: any): void;
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// ...etc
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};
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};
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// Host environment information
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environment: {
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appVersion: string;
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platform: 'web' | 'mobile' | 'desktop';
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capabilities: string[];
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};
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// Utilities
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utils: {
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logger: Logger;
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storage: PluginStorage;
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http: HttpClient;
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};
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}
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```
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#### 4. WASM Sandbox
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The WASM Sandbox provides:
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- Secure execution environment
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- Memory and CPU limits
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- Network access controls
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- Storage quotas
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```typescript
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class WasmSandbox {
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// Create a new sandbox with specified limits
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constructor(options: SandboxOptions);
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// Load WASM binary into the sandbox
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async loadWasmModule(binary: ArrayBuffer): Promise<WasmModule>;
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// Execute a function in the sandbox
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async callFunction(functionName: string, ...args: any[]): Promise<any>;
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// Set resource limits
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setResourceLimits(limits: ResourceLimits): void;
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// Check resource usage
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getResourceUsage(): ResourceUsage;
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// Terminate sandbox (for runaway plugins)
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terminate(): void;
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}
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```
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## Plugin Development
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### Plugin Structure
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A plugin consists of:
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1. WASM binary (compiled from various languages)
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2. Manifest file (metadata, permissions, extension points)
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3. Optional assets (images, styles, etc.)
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```json
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// plugin.json manifest example
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{
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"id": "com.example.myplugin",
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"name": "My Custom Plugin",
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"version": "1.0.0",
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"author": "Example Developer",
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"description": "A custom plugin for LifeRPG",
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"homepage": "https://example.com/myplugin",
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"targetApiVersion": "1.0",
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"minAppVersion": "2.0.0",
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"permissions": [
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"habits:read",
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"projects:read",
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"ui:dashboard",
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"storage:plugin"
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],
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"extensionPoints": [
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"dashboard.widget",
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"habit.actions",
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"reports.custom"
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],
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"entryPoint": "initialize",
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"resourceLimits": {
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"memory": "16MB",
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"storage": "5MB",
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"cpu": "moderate"
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}
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}
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```
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### Supported Languages
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Plugins can be developed in any language that compiles to WebAssembly:
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1. **TypeScript/JavaScript** (via AssemblyScript)
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2. **Rust** (native WASM support)
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3. **C/C++** (via Emscripten)
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4. **Go** (with WASM target)
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The recommended language is TypeScript with AssemblyScript for ease of development and type safety.
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### Development Workflow
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1. **Setup**: Use the LifeRPG Plugin SDK
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```bash
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npm install @liferpg/plugin-sdk
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```
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2. **Develop**: Create your plugin using the plugin template
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```typescript
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// plugin.ts
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import { LifeRPG, PluginContext } from '@liferpg/plugin-sdk';
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export function initialize(context: PluginContext): void {
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// Register a dashboard widget
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context.ui.registerDashboardWidget({
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id: 'my-custom-widget',
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title: 'My Widget',
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size: 'medium',
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render: () => {
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// Return widget HTML/components
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return `<div>My Custom Widget</div>`;
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}
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});
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// Listen for events
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context.events.on('habit.completed', (habit) => {
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context.logger.info(`Habit completed: ${habit.title}`);
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});
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}
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```
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3. **Build**: Compile to WASM
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```bash
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npm run build
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```
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4. **Test**: Use the plugin development server
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```bash
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npm run dev
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```
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5. **Package**: Create a plugin package
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```bash
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npm run package
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```
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6. **Publish**: Submit to the LifeRPG plugin marketplace or distribute directly
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## Extension Points
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The plugin system offers various extension points where plugins can integrate with the application:
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### UI Extension Points
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1. **Dashboard Widgets**: Add custom widgets to the dashboard
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2. **Habit Views**: Custom views for habits
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3. **Project Views**: Custom views for projects
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4. **Reports**: Custom reporting and analytics
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5. **Settings Pages**: Add custom settings pages
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6. **Navigation Items**: Add items to navigation menus
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### Data Extension Points
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1. **Custom Fields**: Add custom fields to habits, projects, etc.
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2. **Data Validators**: Add custom validation rules
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3. **Data Processors**: Process data before/after CRUD operations
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4. **Exporters/Importers**: Custom data export/import formats
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### Logic Extension Points
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1. **Achievement Rules**: Define custom achievement conditions
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2. **Habit Completion Rules**: Custom rules for habit completion
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3. **Scoring Algorithms**: Custom XP calculation
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4. **Notification Triggers**: Custom notification conditions
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## Security Model
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### Permission System
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Plugins must request permissions for the resources they need to access:
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```
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habits:read - Read habit data
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habits:write - Create/update habits
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projects:read - Read project data
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projects:write - Create/update projects
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ui:dashboard - Add dashboard widgets
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ui:settings - Add settings pages
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storage:plugin - Use plugin storage
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network:same-origin - Make network requests to same origin
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network:external - Make network requests to external domains
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```
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Permissions are shown to users during plugin installation and updates.
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### Sandbox Restrictions
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- **Memory**: Limited heap size
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- **CPU**: Execution time limits
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- **Network**: Controlled via permissions
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- **Storage**: Quota-based plugin storage
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- **DOM**: No direct DOM access (must use provided APIs)
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### Validation and Review
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- **Automatic Validation**: Static analysis for security issues
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- **Manual Review**: Optional review process for marketplace plugins
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- **User Ratings**: Community reviews and ratings
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- **Revocation**: Ability to revoke plugins with security issues
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## Implementation Plan
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### Phase 1: Core Infrastructure
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1. Implement basic WASM sandbox
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2. Create plugin manager and registry
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3. Define plugin interface and host functions
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4. Build plugin packaging tools
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### Phase 2: Basic Extension Points
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1. Implement dashboard widget extension point
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2. Add settings page extension point
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3. Create custom reporting extension point
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4. Build plugin marketplace UI
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### Phase 3: Advanced Features
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1. Add more extension points
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2. Implement comprehensive permission system
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3. Add resource monitoring and limits
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4. Create plugin developer documentation and examples
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## Example Plugins
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### 1. Pomodoro Timer
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A plugin that adds a Pomodoro timer widget to the dashboard and integrates with habit tracking.
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```typescript
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// pomodoro-plugin.ts
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export function initialize(context: PluginContext): void {
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// Add dashboard widget
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context.ui.registerDashboardWidget({
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id: 'pomodoro-timer',
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title: 'Pomodoro Timer',
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size: 'medium',
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render: () => {
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return renderPomodoroTimer();
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}
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});
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// Add settings page
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context.ui.registerSettingsPage({
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id: 'pomodoro-settings',
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title: 'Pomodoro Settings',
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render: () => {
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return renderPomodoroSettings();
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}
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});
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// When timer completes, offer to mark related habit as complete
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context.events.on('pomodoro.complete', async () => {
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const habits = await context.data.getHabits({ today: true });
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// Show completion dialog
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});
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}
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```
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### 2. GitHub Integration
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A plugin that connects with GitHub to track coding-related habits and progress.
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```typescript
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// github-plugin.ts
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export function initialize(context: PluginContext): void {
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// Add GitHub connection settings
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context.ui.registerSettingsPage({
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id: 'github-settings',
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title: 'GitHub Connection',
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render: () => {
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return renderGitHubSettings();
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}
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});
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// Add GitHub stats widget
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context.ui.registerDashboardWidget({
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id: 'github-stats',
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title: 'GitHub Activity',
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size: 'large',
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render: async () => {
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const stats = await fetchGitHubStats();
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return renderGitHubStatsWidget(stats);
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}
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});
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// Sync GitHub activity daily
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context.scheduler.scheduleDaily('github-sync', async () => {
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await syncGitHubActivity();
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});
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}
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```
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### 3. Custom Data Visualizer
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A plugin that provides advanced data visualization for habit tracking.
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```typescript
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// data-viz-plugin.ts
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export function initialize(context: PluginContext): void {
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// Register custom report
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context.ui.registerReport({
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id: 'advanced-visualization',
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title: 'Advanced Analytics',
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render: async () => {
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const habitData = await context.data.getHabitLogs({
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timeRange: { from: '30d' }
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});
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return renderAdvancedVisualization(habitData);
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}
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});
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// Add visualization widget to dashboard
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context.ui.registerDashboardWidget({
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id: 'viz-summary',
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title: 'Progress Visualization',
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size: 'large',
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render: async () => {
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return renderVisualizationSummary();
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}
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});
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}
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```
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## Conclusion
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The LifeRPG plugin system provides a powerful yet secure way to extend the application's functionality. By using WebAssembly for sandboxing, we can offer both security and performance while supporting a wide range of programming languages for plugin development.
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This design allows for a rich ecosystem of plugins that can enhance the LifeRPG experience without compromising on security or stability.
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---
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## Appendix: WebAssembly Resources
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- [WebAssembly Official Site](https://webassembly.org/)
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- [AssemblyScript](https://www.assemblyscript.org/)
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- [Rust and WebAssembly](https://rustwasm.github.io/docs/book/)
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- [Emscripten](https://emscripten.org/)
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- [WASI: WebAssembly System Interface](https://wasi.dev/)
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Reference in New Issue
Block a user