Switch back to difficulty sort
This commit is contained in:
parent
be8d070f6d
commit
048df09ec5
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@ -25,21 +25,86 @@ Action := "Edit"
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ProjectManage(Action)
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return
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SkillAutoComplete:
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SkillsAutoComplete:
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Critical
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Gui, ProjectManager:Submit, NoHide
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;~ If (!GetKeyState("BackSpace","P") && ProjectSkillEdit && Pos := InStr(SkillsDB, "|" . ProjectSkillEdit))
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;~ {
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;~ Found := SubStr(SkillsDB, pos+1, InStr(SkillsDB, "|", 1, Pos + 1) - Pos - 1)
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;~ GuiControl, ProjectManager:Text, ProjectSkillEdit, %Found%
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;~ SendInput % "{End}" . "+{Left " . StrLen(Found) - StrLen(ProjectSkillEdit) . "}"
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;~ }
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ToolTip, X%A_CaretX% Y%A_CaretY%, A_CaretX, A_CaretY - 20
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if (!ProjectSkillsEdit)
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return
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else
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{
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SkillACStopKeys := ["Tab", "`,", "Enter"]
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for k, v in SkillACStopKeys
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{
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Hotkey, %v%, SkillInsertAC, On
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}
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SkillACToolTip =
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SkillACObj := {}
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Loop, Parse, ProjectSkillsEdit, CSV
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{
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SkillToAC = %A_LoopField%
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SkillACObj.Insert(SkillToAC)
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}
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;Notification(SkillACObj[SkillACObj.MaxIndex()])
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SkillInputLast := SkillACObj[SkillACObj.MaxIndex()]
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if SkillInputLast is Space
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{
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SkillACShutOff()
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return
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}
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else
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{
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SkillACList := db.OpenRecordSet("SELECT DISTINCT skill FROM skills WHERE skill LIKE '" . SafeQuote(SkillInputLast) . "%' ORDER BY skill")
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while (!SkillACList.EOF)
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{
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SkillACToolTip .= SkillACList["skill"] . "`n"
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SkillACList.MoveNext()
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}
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SkillACList.Close()
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if SkillACToolTip is Space
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{
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SkillACShutOff()
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return
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}
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else
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ToolTip, %SkillACToolTip%, A_CaretX, A_CaretY + 20
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}
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}
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return
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SkillACShutOff()
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{
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global SkillACStopKeys
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ToolTip
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for k, v in SkillACStopKeys
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Hotkey, %v%, Off
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}
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SkillInsertAC:
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;Notification(SkillInputLast)
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GuiControlGet, SkillsEditFocus, ProjectManager:FocusV
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;Notification(SkillsEditFocus)
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if (SkillsEditFocus = "ProjectSkillsEdit")
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{
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Loop, Parse, SkillACToolTip, `n
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{
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Send % "{Backspace " . StrLen(SkillInputLast) . "}"
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SendRaw % A_LoopField
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for k, v in SkillACStopKeys
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Hotkey, %v%, Off
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Send `, ;%A_Space%
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if (A_Index = 1)
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break
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}
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}
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ToolTip
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for k, v in SkillACStopKeys
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Hotkey, %v%, Off
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return
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ProjectManagerSubmit:
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Gui, ProjectManager:Submit, NoHide
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SkillACShutOff()
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if (ProjectNameEdit = "")
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{
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MsgBox, 8192, Error, Can't make a project with no name!
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@ -55,7 +120,8 @@ if (Action = "Add" || Action = "QuickDone" || Action = "QuickAdd")
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{
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Record := {}
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Record.Project := ProjectNameEdit
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Record.Confidence := KeyGet(ConfidenceList, ProjectConfidenceEdit)
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Record.Difficulty := KeyGet(DifficultyLevels, ProjectDifficultyEdit)
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Record.Importance := KeyGet(ImportanceLevels, ProjectImportanceEdit)
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Record.dateEntered := A_Now
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db.Insert(Record, "projects")
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@ -77,15 +143,19 @@ else if (Action = "Edit")
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{
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; Update project name:
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db.Query("UPDATE projects SET project = '" SafeQuote(ProjectNameEdit) "' WHERE ID = " SelectedProjectID )
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; Update confidence level:
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db.Query("UPDATE projects SET confidence = '" KeyGet(ConfidenceList, ProjectConfidenceEdit) "' WHERE ID = " SelectedProjectID )
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; Update Difficulty level:
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db.Query("UPDATE projects SET Difficulty = '" KeyGet(DifficultyLevels, ProjectDifficultyEdit) "' WHERE ID = " SelectedProjectID )
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; Wipe the existing skills tied to this project:
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db.Query("DELETE FROM skills WHERE projectID = " . SelectedProjectID)
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SkillsIDSetting := SelectedProjectID
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; Update Importance level:
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db.Query("UPDATE projects SET Importance = '" KeyGet(ImportanceLevels, ProjectImportanceEdit) "' WHERE ID = " SelectedProjectID )
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}
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; Insert skills:
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Loop, parse, ProjectSkillsEdit, CSV
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{
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if A_LoopField is Space
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continue
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SkillToInsert = %A_LoopField% ;This removes any leading space due to parse
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SkillToInsert := Capitalize(SkillToInsert)
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SkillsInsert := {}
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@ -109,6 +179,12 @@ return
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; Fall through below to close window.
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ProjectManagerGuiEscape:
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ProjectManagerGuiClose:
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ToolTip
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try
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{
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for k, v in SkillACStopKeys
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Hotkey, %v%, Off
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}
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if (Action = "Add" || Action = "Edit")
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{
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GuiChildClose("ProjectManager")
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@ -153,7 +229,7 @@ ProjectManage(Action)
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{
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global
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ProjectNameEdit =
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ProjectConfidenceEdit =
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ProjectDifficultyEdit =
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ProjectSkillEdit =
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; Get the row number of the selected project from the main project ListView:
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Selection := LV_GetNext("","F")
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@ -172,7 +248,8 @@ ProjectManage(Action)
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while(!ProjectInfo.EOF)
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{
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ProjectName := ProjectInfo["project"]
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ProjectConfidence := ProjectInfo["confidence"]
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ProjectDifficulty := ProjectInfo["Difficulty"]
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ProjectImportance := ProjectInfo["importance"]
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ProjectInfo.MoveNext()
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}
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ProjectInfo.Close()
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@ -194,8 +271,9 @@ ProjectManage(Action)
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else if (Action = "Add" || Action = "QuickDone" || Action = "QuickAdd")
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{
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ProjectName =
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ProjectConfidence =
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ProjectDifficulty =
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ProjectSkill =
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ProjectImportance =
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}
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; Build the GUI window to either add or edit a project:
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; Initiate a modal child window owned by the main window (by default):
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@ -211,20 +289,20 @@ ProjectManage(Action)
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Gui, ProjectManager:Add, Text, , &Project Name:
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Gui, ProjectManager:Add, Edit, vProjectNameEdit W270 r1, %ProjectName%
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; Confidence:
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Gui, ProjectManager:Add, Text, , &Confidence:
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Gui, ProjectManager:Add, DropDownList, vProjectConfidenceEdit, % ListConfidence(ProjectConfidence)
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; Difficulty:
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Gui, ProjectManager:Add, Text, Section, &Difficulty:
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Gui, ProjectManager:Add, DropDownList, vProjectDifficultyEdit, % ListDifficulty(ProjectDifficulty)
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; Skill:
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Gui, ProjectManager:Add, Text, x+20 y52, Set S&kills:
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; To set this, we need to go through all the skills on the table and get all the distinct skills:
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;SkillsDB := ListSkills(ProjectSkill)
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;Gui, ProjectManager:Add, ComboBox, vProjectSkillEdit gSkillAutoComplete w130 r7, % SkillsDB ;% ListSkills(ProjectSkill)
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Gui, ProjectManager:Add, Text, ys, Set S&kills:
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Gui, ProjectManager:Add, Edit, vProjectSkillsEdit gSkillsAutoComplete w130 r1, % ProjectSkill
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Gui, ProjectManager:Add, Edit, vProjectSkillsEdit w130 r1, % ProjectSkill
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; Importance:
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Gui, ProjectManager:Add, Text, xm, Impo&rtance:
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Gui, ProjectManager:Add, DropDownList, vProjectImportanceEdit, % ListImportance(ProjectImportance)
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; Submit button:
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Gui, ProjectManager:Add, Button, Default gProjectManagerSubmit w80 x15 y+70, &Submit
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Gui, ProjectManager:Add, Button, Default gProjectManagerSubmit w80 xm y+20, &Submit
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; Set size of this window:
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Width = 300
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152
ProjectsView.ahk
152
ProjectsView.ahk
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@ -23,9 +23,9 @@ Gui, Add, Button, gClearSearch vClearSearchButton x+1, &Clear ; Pressing Alt+C a
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;~ Filter view by importance:
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Gui, Add, Text, x+10 vConfidenceChooseText, &Confidence:
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Gui, Add, DropDownList, vConfidenceChoose gFilterUpdate x+5 w60, All|| ; Filtering subroutines are located in Search.ahk
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GuiControl, , ConfidenceChoose, % ListConfidence("All")
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Gui, Add, Text, x+10 vDifficultyChooseText, &Difficulty:
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Gui, Add, DropDownList, vDifficultyChoose gFilterUpdate x+5 w60, All|| ; Filtering subroutines are located in Search.ahk
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GuiControl, , DifficultyChoose, % ListDifficulty("All")
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; Filter view by skill:
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Gui, Add, Text, x+10 vSkillChooseText, S&kill:
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@ -37,9 +37,9 @@ Gui, Add, Checkbox, vFilterShowDone gFilterUpdate x+10, Show do&ne
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;~ ListView:
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Gui, Add, ListView, x0 y+15 r20 Grid AltSubmit -Multi Count%CountUp% vMainList hwndColored_LV_1, ID|ConfidenceID|ParentID|ColorID|Confidence|Project|Parent
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Gui, Add, ListView, x0 y+15 r20 Grid AltSubmit -Multi Count%CountUp% vMainList hwndColored_LV_1, ID|DifficultyID|ImportanceID|ParentID|ColorID|Difficulty|Project|Importance|Parent
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}
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Colored_LV_1_BG = 4 ;ColorIDCol
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Colored_LV_1_BG = 5 ;ColorIDCol
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GuiControl, Focus, SearchQuery ; Focus on search bar by default
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Gui, Show, w827 h600, %AppTitle% ; Show the GUI we've created
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UpdateList() ; Show all projects
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@ -65,8 +65,8 @@ else if (A_GuiWidth <= 811)
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}
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GuiControl, MoveDraw, SearchQuery, % "w" SearchBarWidth
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GuiControl, MoveDraw, ClearSearchButton, % "x" 50 + SearchBarWidth + 10
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GuiControl, MoveDraw, ConfidenceChooseText, % "x" 50 + SearchBarWidth + 55
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GuiControl, MoveDraw, ConfidenceChoose, % "x" 50 + SearchBarWidth + 120
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GuiControl, MoveDraw, DifficultyChooseText, % "x" 50 + SearchBarWidth + 55
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GuiControl, MoveDraw, DifficultyChoose, % "x" 50 + SearchBarWidth + 120
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GuiControl, MoveDraw, SkillChooseText, % "x" 50 + SearchBarWidth + 190
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GuiControl, MoveDraw, FilterSkill, % "x" 50 + SearchBarWidth + 220
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GuiControl, MoveDraw, FilterShowDone, % "x" 50 + SearchBarWidth + 350
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@ -136,18 +136,18 @@ ListSkills(Selected="")
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return SkillComboList
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}
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ListConfidence(SetConfidence="")
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ListDifficulty(SetDifficulty="")
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{
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global ConfidenceList
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For k, v in ConfidenceList
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global DifficultyLevels
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For k, v in DifficultyLevels
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{
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if (k = SetConfidence)
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if (k = SetDifficulty)
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v := v . "|"
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else if (k = 1 && SetConfidence <> "All")
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else if (k = 1 && SetDifficulty <> "All")
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v := v . "|"
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ConfidenceFormatted .= v . "|"
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DifficultyFormatted .= v . "|"
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}
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return ConfidenceFormatted
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return DifficultyFormatted
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}
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KeyGet(obj, val)
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@ -159,39 +159,43 @@ KeyGet(obj, val)
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}
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}
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ListPriorities(SetPriority="")
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ListImportance(SetImportance="")
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{
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global Priorities
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For k, imp in Priorities
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global ImportanceLevels
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For k, v in ImportanceLevels
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{
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if (imp = SetPriority)
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imp := imp . "|"
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else if (k = 1 && SetPriority <> "All")
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imp := imp . "|"
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PriorityList .= imp . "|"
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if (k = SetImportance)
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v := v . "|"
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else if (k = 1 && SetImportance <> "All")
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v := v . "|"
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ImportanceFormatted .= v . "|"
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}
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return PriorityList
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return ImportanceFormatted
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}
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UpdateList(NextSelection="", ConfidenceSelected="All", Skill="All")
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UpdateList(NextSelection="", DifficultySelected="All", Skill="All")
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{
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global
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; A number from the database:
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; The ID of the project - A number from the database:
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IDCol = 1
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; A number from the database:
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ConfIDCol = 2
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; Number from the database:
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ParentIDCol = 3
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; The difficulty level - A number from the database:
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DiffIDCol = 2
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; The importance level - A number from the database:
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ImpIDCol = 3
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; The ID number of the parent - A Number from the database:
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ParentIDCol = 4
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; A number added from confidence rank info:
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ColorIDCol = 4
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; The color for the project - A number added from Difficulty rank info:
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ColorIDCol = 5
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; Text to be deciphered from rank code:
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ConfidenceCol = 5
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; Text from the database:
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ProjNameCol = 6
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; Text to be deciphered from database number:
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ParentCol = 7
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; Readable difficulty text - Text to be deciphered from rank code:
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DifficultyCol = 6
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; Name of the project - Text from the database:
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ProjNameCol = 7
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; Importance of the project - Text to be deciphered from rank number:
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ImportanceCol = 8
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; Name of parent project - Text to be deciphered from database number:
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ParentCol = 9
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Critical
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@ -199,26 +203,6 @@ UpdateList(NextSelection="", ConfidenceSelected="All", Skill="All")
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GuiControlGet, SearchString, , SearchQuery
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GuiControl, -ReDraw, MainList
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LV_Delete()
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;~ if (Skill = "All")
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;~ {
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;~ Filter := "Select * from projects "
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;~ }
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;~ else if (Skill <> "All" && Skill <> "None")
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;~ {
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;~ Filter := "SELECT p.* FROM projects p, skills s WHERE s.projectID = p.ID AND (s.skill IN ('" . Skill . "')) "
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;~ }
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;~ else if (Skill = "None")
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;~ filter .= ""
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;~ if (ConfidenceSelected <> "" || FilterShowDone <> "" || Skill <> "" || SearchString <> "")
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;~ Filter .= "WHERE "
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;~ if (SearchString <> "")
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;~ Filter .= "project LIKE '%" SafeQuote(SearchString) "%' AND"
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;~ if (FilterShowDone <> 1)
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;~ Filter .= " confidence is not null " ; change this to 0 eventually
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;~ else if (FilterShowDone = 1)
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;~ Filter .= " confidence = 0 OR confidence is null"
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;~ if (ConfidenceSelected && ConfidenceSelected <> "All")
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;~ Filter .= " AND confidence = " KeyGet(ConfidenceList, ConfidenceSelected) " "
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; Skills:
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if (Skill = "All")
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@ -239,34 +223,35 @@ UpdateList(NextSelection="", ConfidenceSelected="All", Skill="All")
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else
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Filter .= "WHERE "
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if (FilterShowDone = 1)
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Filter .= "confidence = 0 or confidence is null "
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Filter .= "Difficulty = 0 or Difficulty is null "
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else
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Filter .= "confidence is not null "
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Filter .= "Difficulty is not null "
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; Confidence level
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if (ConfidenceSelected <> "All")
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Filter .= "AND confidence = " . KeyGet(ConfidenceList, ConfidenceSelected) . " "
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; Difficulty level
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if (DifficultySelected <> "All")
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Filter .= "AND Difficulty = " . KeyGet(DifficultyLevels, DifficultySelected) . " "
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; Search string:
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if (SearchString <> "")
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Filter .= "AND project LIKE '%" . SafeQuote(SearchString) "%'"
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;Notification(ConfidenceSelected, Filter)
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;Notification(DifficultySelected, Filter)
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Projects := db.OpenRecordSet(Filter)
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while (!Projects.EOF)
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{
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ID := Projects["id"]
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Confidence := Projects["confidence"]
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Difficulty := Projects["Difficulty"]
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Project := Projects["project"]
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Importance := Projects["importance"]
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Parent := Projects["parent"]
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LV_Add("", ID, Confidence, Parent,"","", Project,"" ) ; This where database info is added to main ListView
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LV_Add("", ID, Difficulty,Importance,Parent,"","", Project,"","" ) ; This where database info is added to main ListView
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Projects.MoveNext()
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}
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Projects.Close()
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GuiControl, -ReDraw, MainList
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LV_ModifyCol(IDCol, "Integer sortdesc") ; Enable this to sort by ID, which could show most recent or oldest first, depending.
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LV_ModifyCol(ConfIDCol, "sort")
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LV_ModifyCol(DiffIDCol, "sort")
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If (NextSelection)
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LV_Modify(NextSelection, "Focus Select Vis")
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@ -288,22 +273,36 @@ UpdateList(NextSelection="", ConfidenceSelected="All", Skill="All")
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GetParent.Close()
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LV_Modify(ThisLine, "Col" . ParentCol,ParentName)
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; Display confidence level names and set color codes:
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for k, v in ConfidenceList
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; Display Difficulty level names and set color codes:
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for k, v in DifficultyLevels
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{
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LV_GetText(ConfidenceCode, ThisLine, ConfIDCol)
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if (k = ConfidenceCode)
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LV_GetText(DifficultyCode, ThisLine, DiffIDCol)
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if (k = DifficultyCode)
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{
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LV_Modify(ThisLine, "Col" . ConfidenceCol, v)
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LV_Modify(ThisLine, "Col" . DifficultyCol, v)
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LV_Modify(ThisLine, "Col" . ColorIDCol, Colors[k])
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}
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else if (ConfidenceCode = "" || ConfidenceCode = 0)
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else if (DifficultyCode = "" || DifficultyCode = 0)
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{
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LV_Modify(ThisLine, "Col" . ConfidenceCol, "Done")
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LV_Modify(ThisLine, "Col" . DifficultyCol, "Done")
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LV_Modify(ThisLine, "Col" . ColorIDCol, BGR("F5FFFA"))
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}
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}
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; Display Importance level names:
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for k, v in ImportanceLevels
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{
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LV_GetText(ImportanceCode, ThisLine, ImpIDCol)
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if (k = ImportanceCode)
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{
|
||||
LV_Modify(ThisLine, "Col" . ImportanceCol, v)
|
||||
}
|
||||
else if (ImportanceCode = "" || ImportanceCode = 0)
|
||||
{
|
||||
LV_Modify(ThisLine, "Col" . ImportanceCol, "None")
|
||||
}
|
||||
}
|
||||
|
||||
; Display parent project names:
|
||||
LV_GetText(ParentID, ThisLine, ParentIDCol)
|
||||
GetParent := db.OpenRecordSet("SELECT project FROM projects WHERE id = " ParentID)
|
||||
|
|
@ -323,9 +322,10 @@ UpdateList(NextSelection="", ConfidenceSelected="All", Skill="All")
|
|||
Loop % MainColCount
|
||||
LV_ModifyCol(A_Index,"AutoHdr")
|
||||
LV_ModifyCol(IDCol, 0) ; Hide ID column
|
||||
LV_ModifyCol(ColorIDCol, 0) ; Hide Color column
|
||||
LV_ModifyCol(ConfIDCol, 0) ; etc.
|
||||
LV_ModifyCol(ParentIDCol, 0)
|
||||
LV_ModifyCol(ColorIDCol, 0) ; Hide color code column
|
||||
LV_ModifyCol(DiffIDCol, 0) ; Hide difficulty code col
|
||||
LV_ModifyCol(ImpIDCol, 0) ; Hide importance code col
|
||||
LV_ModifyCol(ParentIDCol, 0) ; Hide parent ID col
|
||||
|
||||
; Enable ListView coloring:
|
||||
OnMessage( WM_NOTIFY := 0x4E, "WM_NOTIFY" )
|
||||
|
|
|
|||
10
Search.ahk
10
Search.ahk
|
|
@ -10,10 +10,10 @@
|
|||
FilterUpdate:
|
||||
ImportanceUpdate:
|
||||
FilterSkillUpdate:
|
||||
GuiControlGet, FilterConfidenceSelected, 1:, ConfidenceChoose
|
||||
GuiControlGet, FilterDifficultySelected, 1:, DifficultyChoose
|
||||
GuiControlGet, FilterSkillSelected, 1:, FilterSkill
|
||||
GuiControlGet, FilterShowDone, 1:, FilterShowDone
|
||||
UpdateList(Selection,FilterConfidenceSelected,FilterSkillSelected)
|
||||
UpdateList(Selection,FilterDifficultySelected,FilterSkillSelected)
|
||||
return
|
||||
|
||||
;~ ===============================================================================
|
||||
|
|
@ -22,7 +22,7 @@ return
|
|||
ClearSearch:
|
||||
Critical
|
||||
GuiControl, , ImportanceChoose, |All||
|
||||
GuiControl, , ImportanceChoose, % ListPriorities()
|
||||
GuiControl, , ImportanceChoose, % ListImportance()
|
||||
|
||||
GuiControl, , FilterSkill, |All||None| ; Put | at start to reset out the DDL
|
||||
GuiControl, , FilterSkill, % ListSkills()
|
||||
|
|
@ -38,8 +38,8 @@ return
|
|||
Search:
|
||||
Critical
|
||||
GuiControlGet, SearchString, , SearchQuery
|
||||
GuiControlGet, FilterConfidenceSelected, , ConfidenceChoose
|
||||
GuiControlGet, FilterDifficultySelected, , DifficultyChoose
|
||||
GuiControlGet, FilterSkillSelected, , FilterSkill
|
||||
GuiControlGet, FilterShowDone,
|
||||
UpdateList(Selection, FilterConfidenceSelected, FilterSkillSelected)
|
||||
UpdateList(Selection, FilterDifficultySelected, FilterSkillSelected)
|
||||
return
|
||||
|
|
@ -7,19 +7,19 @@ if FileExist(IconFile)
|
|||
Menu, Tray, NoStandard
|
||||
|
||||
;~ Project confidence levels:
|
||||
ConfidenceList := ["High", "Medium", "Low"]
|
||||
ConfidenceLevels := ["High", "Medium", "Low"]
|
||||
|
||||
; For DB conversion:
|
||||
Difficulties := ["Really Easy", "Pretty Easy", "Medium", "Hard"]
|
||||
DifficultyLevels := ["Easy", "Medium", "Hard"]
|
||||
|
||||
; Award points for each difficulty:
|
||||
Awards := [5, 10, 25, 100]
|
||||
AwardLevels := [5, 10, 25]
|
||||
|
||||
; Difficulty colors:
|
||||
Colors := [BGR("ADFF2F"), BGR("FFD700"), BGR("FF6347")]
|
||||
|
||||
;~ Priorities:
|
||||
Priorities := ["Must", "Should", "Could", "Want"]
|
||||
ImportanceLevels := ["High", "Medium", "Low"]
|
||||
|
||||
BGR(RGB)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ SPSkills := ListSkills()
|
|||
Gui, AddSubproject:Add, ComboBox, vProjectSkill gSPSkillAutoComplete w130 r7, % SPSkills
|
||||
|
||||
Gui, AddSubproject:Add, Text, xm, Impo&rtance:
|
||||
Gui, AddSubproject:Add, DropDownList, vProjectImportance, % ListPriorities("Must")
|
||||
Gui, AddSubproject:Add, DropDownList, vProjectImportance, % ListImportance("Must")
|
||||
|
||||
Gui, AddSubproject:Add, Button, Default gAddSubprojectSubmit w80 xm y+20, &Submit
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user